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Stop clock to speed up rugby

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snoopy snoopy dog dog

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<div class='quotetop'>QUOTE </div>
http://www.stuff.co.nz/sport/rugby/opinion...-speed-up-rugby

OPINION: Stop the clock. It's as simple as that. To lure spectators back to rugby, don't bore them with endless rewrites of the code's law book - the most mind-sapping read since James Joyce's Ulysses.

Forget sermons about how rugby razzle-dazzle is imperative, because coaches, the most paranoid of breeds, soon ignore them. They know another loss, no matter how extravagantly they play, will soon see everyone out to get them.

Instead, guarantee those spectators brave enough to pay top dollar to attend a game that they'll get value for money by seeing 80 minutes of play, and not countless stoppages.

First, stop the clock when a scrum is called and restart it when the ball is actually fed into it. Also, stop the clock every time a scrum collapses or has to be reset. Why? Because last season some scrums took well over two minutes to be completed. Over and over again. Two wasted minutes.

Stop the clock every time the ball goes over the sideline, and don't start it again until it is thrown into the lineout. And stop the clock every time a goalkicker starts throwing grass in the air. That's a real give-up for another go-slow.

Wow, already we've saved at least 20 to 25 dead minutes a game. And suddenly rugby union might become like AFL - a game played in real time, rather than being dramatically cut short because of finicky referees, forwards wanting to mimic ostriches, and hookers suddenly feigning deafness at lineout time.

Also, if administrators are convinced the main reason footballers play the game and people watch it is to savour tries, then why not elevate their importance by providing higher reward?

Why not increase the number of points for a try from five to six, and so end the ridiculous situation where two penalty goals are worth more than one try? Six-point tries might suddenly convince coaches and players that initiative will lead to success.

It is admirable that southern hemisphere administrators have attempted to provide some oxygen to a code that has lost its way, by calling for excitement, encouraging counter-attack instead of endless kicking, attempting to free up the tackle area and working on fixing the scrum. What infuriates observers most is that rugby does not flow.

Watch football, league and AFL, and they often look seamless. The excitement continues to build, and there are few dead moments.

Watch rugby, and it is one long stutter, punctuated by continual pauses. Flow? Hardly. It is more like constipation.

How can the Tri-Nations promote itself as being attractive to spectators when last year there were between 62 to 89 stoppages a game. An average of 75 stoppages per match, where penalties rather than tries dominated, is not healthy. This includes collapsed scrums that chewed up 12 to 25 per cent of match time.

It is difficult to change team mindsets, and those under pressure invariably become defensive and inhibited, so officials have to look elsewhere for solutions. Cutting out wasted minutes would be a great start. There's bound to be the whinge that players, so used to stoppages to regain their breath, won't be able to cope with the extra minutes, but as coaches often say: "It's time we discover why they actually spend so much time in the gym anyway."

Thankfully, there is some hope. When asked if officials had ever thought of stopping the clock for collapsed scrums, Australian Rugby Union boss John O'Neill showed interest this week.

"I take it on board because it is another way of removing this blight on the game," O'Neill said.

Let's hope it goes somewhere, before too many more exasperated rugby spectators head elsewhere for their entertainment fix.[/b]
 
Has John O'Neil given up changing the game into League and gone straight to Gridiron? It's no surprise that tosspot likes this idea.

The problem we have is there are too many complexities already. Adding more won't fix it.

Also, there's no mention of all the dead time in League (at every tackle), Soccer (free-kicks, substitutions, goal kicks, throw-ins... An endless list) and just about every other football sport.

It's an article written by an idiot mesays.

Edit: Apparently I'm not the only one to think that Greg Growden is a plank
 
The time idea isn't such a bad one, especially for scrums.

Definitely don't agree with changing the points system.
 
I also agree with the time off for scrums, these days, with collapsing constantly, resetting does take time

Also, he has a point about time off for penalties, just because if it's in the last few minutes people can stretch it out so that it ends the match (in the Sale/Saints match, i think it was, Saints took two minutes to take a kick for touch, just by umming and urring and wiping the ball etc)
 
Scrums are tiring as heck! Taking time off for them means the forwards are going to have to do even more work! Not cool!
 
I understand his gripes with scrums, endless collapses. But how will stopping the clock make the game flow? It will just mean that there's no pressure on refs to make a decision on scrums, and we may end up with even more collapses. Stopping the clock isn't the way forward, they just need to sort out the scrums so it doesn't collapse constantly, not sure how though! Maybe dishing out more yellows is a way forward. If the ref doesn't know who's in the wrong, just yellow both players.
 
Sigh, does nobody ever learn? Increasing the points for a try will lead to more penalties, not more tries. Make a penalty worth 10 points and you will see loads and loads of tries.... :p
 
<div class='quotetop'>QUOTE (SmokeyMonkey @ Feb 6 2010, 11:52 AM) <{POST_SNAPBACK}></div>
Sigh, does nobody ever learn? Increasing the points for a try will lead to more penalties, not more tries. Make a penalty worth 10 points and you will see loads and loads of tries.... :p[/b]
Not necessarily Smokey. As long as refs are strict with infringments and use the yellow card to discourage constant offenders, then increasing the points for a try should encourage the attacking team to attack. There needs to be a balance, and although I'm not keen on changing the rules constantly, increasing a try to 6 points may not be such a bad idea.

There are more pressing needs to adress though. The constant kicking is hopefully fizzling out (if the HC is anything to go by), but the scrum is infuriating at the moment.
 
don't see the need to stop the clock when the ball goes out of play or until the ball is fed into a scrum or even when it collapses. He's looking to get more people interested in rugby, all it will lead to is turning the game into a marathon, we're already at a stage where some games last 100 minutes in real time, how long would they last if we had all these stoppages, you'd be bored out of your tree, if anything it would turn people off rugby, not bring more in.

I don't agree with the sentiment behind increasing a try to 6, yes we all want to see more attacking play, but the point of a penalty is to penalise a team, give the incentive not to commit the offence in the first place, if a try is worth 6 points we'll see more sides committing more infringements as it will kill time, especially where a side is holding onto a lead at the end of a game.
 
<div class='quotetop'>QUOTE (dullonien @ Feb 6 2010, 11:25 AM) <{POST_SNAPBACK}></div>
I understand his gripes with scrums, endless collapses. But how will stopping the clock make the game flow? It will just mean that there's no pressure on refs to make a decision on scrums, and we may end up with even more collapses. Stopping the clock isn't the way forward, they just need to sort out the scrums so it doesn't collapse constantly, not sure how though! Maybe dishing out more yellows is a way forward. If the ref doesn't know who's in the wrong, just yellow both players.[/b]
Going slightly off topic, Shaun Edwards had a suggestion a couple of years ago. He proposed "sequential engagement" of scrums. The frontrows come together first, followed by the 2nd rows and lastly the backrows on the referee's prompting. The speculated results is of less collapses due to a less forceful initial "hit". Another consequence was speculated to be less neck injuries to frontrow players.

Some may argue that it depowers the scrum but it actually brings things more in line with now things were done pre-1995. "Winning the hit" is a modern phenomenon - just watch any game pre the South Africa World Cup and you won't see 16 players charge into one another.

As for Growden's argument that the clock needs to be stopped - it's not practical. Nobody wants to watch 3+ hour games. Other solutions to time wasting should be found for issues like taking a lineout and collapsing scrums.
 

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