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<blockquote data-quote="lazy_chesnut" data-source="post: 41606"><p>I'm not so sure the defensive aspect of the AI could be that difficult to program. One very useful thing would be to be able to choose a style of defense, such as a rush, drift, etc. as this would allow for more gameplay variability.</p><p></p><p>I think as long as the players are programmed to work as a team rather than a set of individuals (which seemed to be the case in Rugby 2005) it should be easy enough to program a drift defense.</p><p></p><p>One thing in the video which concerned me is the way in which your supporting attacking players try to keep a fixed distance between themselves and the ball carrier. A couple of times in the video, the fly half gets the ball, runs a wide arc, and the supporting players run away to keep a fixed distance.</p><p></p><p>What would be much better is that you have a "library" of say 5 set plays which your team knows. These would just store the running lines of the supporting players, and you then control your 10 and time your own running and passes to put players through gaps.</p><p></p><p>Anyway, that's my idea. I hope to God someone implements it. It would be so much better than EA's lame attempts at set plays, which are so unresponsive they seem almost entirely CPU controlled.</p><p></p><p>Also, I really think that RC2006 will miss having set plays. Any real life rugby player who plays in the backs knows that without the backline knowing what lines to run, you would never get anywhere.</p></blockquote><p></p>
[QUOTE="lazy_chesnut, post: 41606"] I'm not so sure the defensive aspect of the AI could be that difficult to program. One very useful thing would be to be able to choose a style of defense, such as a rush, drift, etc. as this would allow for more gameplay variability. I think as long as the players are programmed to work as a team rather than a set of individuals (which seemed to be the case in Rugby 2005) it should be easy enough to program a drift defense. One thing in the video which concerned me is the way in which your supporting attacking players try to keep a fixed distance between themselves and the ball carrier. A couple of times in the video, the fly half gets the ball, runs a wide arc, and the supporting players run away to keep a fixed distance. What would be much better is that you have a "library" of say 5 set plays which your team knows. These would just store the running lines of the supporting players, and you then control your 10 and time your own running and passes to put players through gaps. Anyway, that's my idea. I hope to God someone implements it. It would be so much better than EA's lame attempts at set plays, which are so unresponsive they seem almost entirely CPU controlled. Also, I really think that RC2006 will miss having set plays. Any real life rugby player who plays in the backs knows that without the backline knowing what lines to run, you would never get anywhere. [/QUOTE]
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