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<blockquote data-quote="shogun2k1" data-source="post: 52767"><p>Right now, I don't think the .ssh file format can be converted to .fsh</p><p>EA create textures and store them in different way depending of the target ( PC, XBOX, PS2). Doing this, EA is sure that the transfer texture to memory is optimal.</p><p>.fsh is used for PC or XBOX and texture files are compressed using the DXTC 1,2,3,5.</p><p>.ssh is used for the PS2 and are compressed using an unknown schema.</p><p>I'm trying to hack the schema to open the modification project to PS2 owners, but it's a bit tricky.</p><p>BTW, If you guys can send me a .ssh texture file and the correspondant .fsh file, it could help a lot <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="shogun2k1, post: 52767"] Right now, I don't think the .ssh file format can be converted to .fsh EA create textures and store them in different way depending of the target ( PC, XBOX, PS2). Doing this, EA is sure that the transfer texture to memory is optimal. .fsh is used for PC or XBOX and texture files are compressed using the DXTC 1,2,3,5. .ssh is used for the PS2 and are compressed using an unknown schema. I'm trying to hack the schema to open the modification project to PS2 owners, but it's a bit tricky. BTW, If you guys can send me a .ssh texture file and the correspondant .fsh file, it could help a lot :) [/QUOTE]
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