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TMO review
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<blockquote data-quote="Derpus" data-source="post: 912195" data-attributes="member: 76427"><p>There were 11 minutes of dead time <em>per half</em> in the last match of the Ireland series.</p><p></p><p>Thats 22 minutes of fans sitting there wondering what the **** is going on whilst most of the fans at home have switched channels. Not to mention the anti-climax of a try being scored only to be reviewed for 3 minutes. Talk about blue balls.</p><p></p><p>TMOs ****** yo. A quick review for grounding or concurrent (as in, the game doesn't stop) reviewing of potential dangerous play only. For the rest, there will always be errors. It's rugby. It's part of the game.</p><p></p><p>Any attempt to reduce errors inevitably affects the flow of the game which affects the viewer experience.</p><p></p><p>Plus, even with the benefit of the TMO we still get clangers every other week. What's the point?</p></blockquote><p></p>
[QUOTE="Derpus, post: 912195, member: 76427"] There were 11 minutes of dead time [I]per half[/I] in the last match of the Ireland series. Thats 22 minutes of fans sitting there wondering what the **** is going on whilst most of the fans at home have switched channels. Not to mention the anti-climax of a try being scored only to be reviewed for 3 minutes. Talk about blue balls. TMOs ****** yo. A quick review for grounding or concurrent (as in, the game doesn't stop) reviewing of potential dangerous play only. For the rest, there will always be errors. It's rugby. It's part of the game. Any attempt to reduce errors inevitably affects the flow of the game which affects the viewer experience. Plus, even with the benefit of the TMO we still get clangers every other week. What's the point? [/QUOTE]
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