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TMO review
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<blockquote data-quote="smartcooky" data-source="post: 912360" data-attributes="member: 20605"><p>More is less</p><p></p><p><strong>4.</strong> The game carries on UNLESS the TMO finds that the referee has it wrong, and we use the same criteria that we use in the current protocol; the TMO must find clear and obvious evidence that the referee is wrong. If its not C&O, then the TMO says nothing.</p><p></p><p><strong>a.</strong> in the event of a try being scored and awarded its "dead time" anyway because the kicker has 90 seconds in which to take the conversion.</p><p></p><p><strong>b.</strong> In the case of a try disallowed due to a knock on in, or into in-goal or a held up in-goal call, the next play will be a scrum, so its "dead time" anyway until the scrum is set and fed.</p><p></p><p>That existing "dead time" could be used by the TMO without delaying the game. This would lead to a significant reduction in further "dead time" due to less reviews.</p><p></p><p><strong>5.</strong> It seems logical to me to have the TMO have the same abilities as an AR. He's frequently in a better position that any of the other three match officials because of his elevated position. Why would you want to cripple the match official in the best position to see by having him remain silent?</p><p></p><p><strong>6.</strong> The TMO already had the ability to call in foul play, so no expansion there</p><p></p><p>Overall, there would be a slight expansion of his role, but importantly, far less intrusion into the game. Its all very well to say we want the referee in the middle to be making more of the decisions. but don't we still want his incorrect decisions to be caught and corrected?</p></blockquote><p></p>
[QUOTE="smartcooky, post: 912360, member: 20605"] More is less [B]4.[/B] The game carries on UNLESS the TMO finds that the referee has it wrong, and we use the same criteria that we use in the current protocol; the TMO must find clear and obvious evidence that the referee is wrong. If its not C&O, then the TMO says nothing. [B]a.[/B] in the event of a try being scored and awarded its "dead time" anyway because the kicker has 90 seconds in which to take the conversion. [B]b.[/B] In the case of a try disallowed due to a knock on in, or into in-goal or a held up in-goal call, the next play will be a scrum, so its "dead time" anyway until the scrum is set and fed. That existing "dead time" could be used by the TMO without delaying the game. This would lead to a significant reduction in further "dead time" due to less reviews. [B]5.[/B] It seems logical to me to have the TMO have the same abilities as an AR. He's frequently in a better position that any of the other three match officials because of his elevated position. Why would you want to cripple the match official in the best position to see by having him remain silent? [B]6.[/B] The TMO already had the ability to call in foul play, so no expansion there Overall, there would be a slight expansion of his role, but importantly, far less intrusion into the game. Its all very well to say we want the referee in the middle to be making more of the decisions. but don't we still want his incorrect decisions to be caught and corrected? [/QUOTE]
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