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TMO's technical inadequacy
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<blockquote data-quote="ratsapprentice" data-source="post: 696838" data-attributes="member: 67273"><p>They are already - just as in an audio studio.</p><p></p><p>Imagine how easy it would be if you had the layout of a DAW, but with camera feeds instead of tracks - it would take seconds to establish accurately, the order of events.</p><p></p><p></p><p>I'm not sure there is any technology which could <u><em>accurately</em></u> determine whether a ball has been grounded or not?</p><p>I could see that GoalRef may work, but I'm not entirely sure TBH.</p></blockquote><p></p>
[QUOTE="ratsapprentice, post: 696838, member: 67273"] They are already - just as in an audio studio. Imagine how easy it would be if you had the layout of a DAW, but with camera feeds instead of tracks - it would take seconds to establish accurately, the order of events. I'm not sure there is any technology which could [U][I]accurately[/I][/U] determine whether a ball has been grounded or not? I could see that GoalRef may work, but I'm not entirely sure TBH. [/QUOTE]
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