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<blockquote data-quote="britml" data-source="post: 1024533" data-attributes="member: 82984"><p>Thanks a lot, ama1 !</p><p>Also, i have the feeling injuries and fatigue issues happen quiet less with that database than before. Don't know if it comes from the mod or not but it's a bit frustrating to always have my "A" players in form (even with injuries and fatigue at max level on siders)</p><p></p><p>i use tricks to make games harder if you are interested : </p><p>- i'm not allowed to sprint when defending</p><p>- not allowed to press the button to jump to tackle</p><p>- i never use side steps, handoff, shoulder charge after first pass from a ruck</p><p>- always try to use the jumpers that are related to the hooker's throw when defending (not trying to intercept with first jumper when throw is for second jumper)</p><p>- i press the kick/punt button until i stop pressing it when aiming (makes the punts way shorter and quiet similar to the AI, except very good AI kickers)</p><p>- during Mauls, when defending, i have to get all the players i can inside the maul before pushing (gives 3 or 4 seconds to the AI to push). When attacking, i push until there is a player that stops the acceleration (3 or 4 seconds aswell)</p><p></p><p>I still win too easily with that, but i got two losses this season in division 2, so it does balance the game better. Big issues are the AI always quick throwing line-outs when possible, which gives interception or lose ball, or knock-on...</p></blockquote><p></p>
[QUOTE="britml, post: 1024533, member: 82984"] Thanks a lot, ama1 ! Also, i have the feeling injuries and fatigue issues happen quiet less with that database than before. Don't know if it comes from the mod or not but it's a bit frustrating to always have my "A" players in form (even with injuries and fatigue at max level on siders) i use tricks to make games harder if you are interested : - i'm not allowed to sprint when defending - not allowed to press the button to jump to tackle - i never use side steps, handoff, shoulder charge after first pass from a ruck - always try to use the jumpers that are related to the hooker's throw when defending (not trying to intercept with first jumper when throw is for second jumper) - i press the kick/punt button until i stop pressing it when aiming (makes the punts way shorter and quiet similar to the AI, except very good AI kickers) - during Mauls, when defending, i have to get all the players i can inside the maul before pushing (gives 3 or 4 seconds to the AI to push). When attacking, i push until there is a player that stops the acceleration (3 or 4 seconds aswell) I still win too easily with that, but i got two losses this season in division 2, so it does balance the game better. Big issues are the AI always quick throwing line-outs when possible, which gives interception or lose ball, or knock-on... [/QUOTE]
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