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<blockquote data-quote="JPilky" data-source="post: 1031834" data-attributes="member: 84714"><p>Great news - those three would be perfect for me. How did you manage to get the three additional teams working? </p><p></p><p>I've been playing around with the game and managed to make progress on three things (one of which you seem to have beaten me to it!)</p><p></p><p>1) I managed to get stars next to player name in menus - I added the ^ next to their name in Woosah editor and then (to fix the skin texture issue) I then set their skin colour to the correct one in Woosah at the same time as added the ^. I did the same thing for some player name edits e.g. adding hyphen to L.Rees-Zammit (Wales), adding space to Bernard La Roux (France) etc. </p><p></p><p>2) I had a play around with the 'be2970b0ada8e42cf891ce60ffe69575' file and read this on the forums (<a href="https://www.therugbyforum.com/threads/adding-new-teams-to-rugby-08.17534/" target="_blank">https://www.therugbyforum.com/threads/adding-new-teams-to-rugby-08.17534/</a>). I activated the lions, deleted the stringtableID bit for Lions, made the TeamName="The Lions", then transfered all the relevant files from peter's mod to new mod folder (used team file list to find which I needed) and then added in the players using Team edit in Woosahs editor. I've been play testing different game modes etc. and had no crashes so far (so I had 5 teams in the 'Representative' section - looks like you've managed more!) </p><p></p><p>3) I've edited a player face - all I did was find a existing face that was similar, export the .big file (including the .o face model and .fsh face textures), export the fsh to bmp, import to GIMP, edit the textures using a photograph then package back up in the big file, make sure the player is linked to that face using woosah and face file and all good. I've only done one face so far (Jonny May) and it isn't the best as I haven't edited the O file (had too many issues trying to get oedit working - downloaded a windows xp virtual machine and works w/o lag but then had issues getting the texture in). It does look more like May though (especially from distance) and is good enough so I'm going to see if I can improve it and try some other players (likely kickers as they get most screen time). Saw someone post about o tools which looks like you might be able to convert .o files to .obj and vice versa which would be amazing as I've made a few head models I'm really happy with in blender (Jonny May, Richie Mo'unga, etc.) as new .obj files which would look great if I can get them in the game and working. Going to focus on this. </p><p></p><p>Are there any aspects you need help with in particular? - pretty new to this but happy to learn</p></blockquote><p></p>
[QUOTE="JPilky, post: 1031834, member: 84714"] Great news - those three would be perfect for me. How did you manage to get the three additional teams working? I've been playing around with the game and managed to make progress on three things (one of which you seem to have beaten me to it!) 1) I managed to get stars next to player name in menus - I added the ^ next to their name in Woosah editor and then (to fix the skin texture issue) I then set their skin colour to the correct one in Woosah at the same time as added the ^. I did the same thing for some player name edits e.g. adding hyphen to L.Rees-Zammit (Wales), adding space to Bernard La Roux (France) etc. 2) I had a play around with the 'be2970b0ada8e42cf891ce60ffe69575' file and read this on the forums ([URL]https://www.therugbyforum.com/threads/adding-new-teams-to-rugby-08.17534/[/URL]). I activated the lions, deleted the stringtableID bit for Lions, made the TeamName="The Lions", then transfered all the relevant files from peter's mod to new mod folder (used team file list to find which I needed) and then added in the players using Team edit in Woosahs editor. I've been play testing different game modes etc. and had no crashes so far (so I had 5 teams in the 'Representative' section - looks like you've managed more!) 3) I've edited a player face - all I did was find a existing face that was similar, export the .big file (including the .o face model and .fsh face textures), export the fsh to bmp, import to GIMP, edit the textures using a photograph then package back up in the big file, make sure the player is linked to that face using woosah and face file and all good. I've only done one face so far (Jonny May) and it isn't the best as I haven't edited the O file (had too many issues trying to get oedit working - downloaded a windows xp virtual machine and works w/o lag but then had issues getting the texture in). It does look more like May though (especially from distance) and is good enough so I'm going to see if I can improve it and try some other players (likely kickers as they get most screen time). Saw someone post about o tools which looks like you might be able to convert .o files to .obj and vice versa which would be amazing as I've made a few head models I'm really happy with in blender (Jonny May, Richie Mo'unga, etc.) as new .obj files which would look great if I can get them in the game and working. Going to focus on this. Are there any aspects you need help with in particular? - pretty new to this but happy to learn [/QUOTE]
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