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<blockquote data-quote="JPilky" data-source="post: 1031841" data-attributes="member: 84714"><p>They are .big files which contain a .o file (head model) and .fsh file (texture). </p><p></p><p>In the folder I have for Woosaah Ruggby 08 Editor there is a faces XML file that you can open up in notepad and look through the list of player faces. The one I tested out editing was Chris Paterson's face </p><p></p><p> </Face></p><p> <Face ID="24766"></p><p> <Name>Chris Paterson</Name></p><p> <FileName><strong>523a8437946f626aadaef130036f6ab7.big</strong></FileName></p><p> </Face></p><p></p><p>I don't think the peter or ama1 mod have these files in there so I took the data.gob file in the original game files (in 'Rugby_08_Win_Files_EN\Game Files\Data') opened in bigGUI and exported out all those ~5000 files into a folder. Can do a quick tutorial once I figure out if there are any better ways where I can also edit the head shape not just the texture as it would make a big difference (just downloaded this OTools application). Will post some examples and a step-by-step of what I've managed to do so far maybe tomorrow.</p></blockquote><p></p>
[QUOTE="JPilky, post: 1031841, member: 84714"] They are .big files which contain a .o file (head model) and .fsh file (texture). In the folder I have for Woosaah Ruggby 08 Editor there is a faces XML file that you can open up in notepad and look through the list of player faces. The one I tested out editing was Chris Paterson's face </Face> <Face ID="24766"> <Name>Chris Paterson</Name> <FileName>[B]523a8437946f626aadaef130036f6ab7.big[/B]</FileName> </Face> I don't think the peter or ama1 mod have these files in there so I took the data.gob file in the original game files (in 'Rugby_08_Win_Files_EN\Game Files\Data') opened in bigGUI and exported out all those ~5000 files into a folder. Can do a quick tutorial once I figure out if there are any better ways where I can also edit the head shape not just the texture as it would make a big difference (just downloaded this OTools application). Will post some examples and a step-by-step of what I've managed to do so far maybe tomorrow. [/QUOTE]
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