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<blockquote data-quote="dcwilko90" data-source="post: 1043412" data-attributes="member: 84524"><p>EK has been filling me in on you guys progress so far & I have to admit the faces been produced are thr most realistic I've seen. </p><p></p><p>There's over a 1000 CyberFaces within the old patches, however we're limited to which Faces can be referenced within the data.gob. </p><p>The old patch team managed to find out a way to assign every PlayerID within the game a unique CyberFaceID. KiwiChef managed to locate a thread which lists the CyberFace IDs replaced by Kazebon & uli85, however I'll need to determine what the other ones are. </p><p></p><p>I had previously been ProcMon which the Patch Team used to source all the PlayerID & CyberFace Ids within the game. ama has advised what parameters need to be set, so this can be executed but it will take time to collate the database. </p><p></p><p>I've since managed to locate three unused StringIDs within the game,which were included in the PS2 section of the game. </p><p>I'm open to these been used to assign either more teams, but my preference would be Stadiums preferably for either Pasfika Teams or more European Clubs. </p><p></p><p>So far I've been able to achieve 90-100% Team Chemistry, on every team I've modified, however the Teams Performance Rating & Player Ratings are still the determining factor. A stacked team will benefit more from the various attribute boosts, than a team with underperforming players. </p><p></p><p>If anyone has the filenames let me know, I've reached out to a few OG modders involved in the TRF10 Patch, but not expecting a reply.</p></blockquote><p></p>
[QUOTE="dcwilko90, post: 1043412, member: 84524"] EK has been filling me in on you guys progress so far & I have to admit the faces been produced are thr most realistic I've seen. There's over a 1000 CyberFaces within the old patches, however we're limited to which Faces can be referenced within the data.gob. The old patch team managed to find out a way to assign every PlayerID within the game a unique CyberFaceID. KiwiChef managed to locate a thread which lists the CyberFace IDs replaced by Kazebon & uli85, however I'll need to determine what the other ones are. I had previously been ProcMon which the Patch Team used to source all the PlayerID & CyberFace Ids within the game. ama has advised what parameters need to be set, so this can be executed but it will take time to collate the database. I've since managed to locate three unused StringIDs within the game,which were included in the PS2 section of the game. I'm open to these been used to assign either more teams, but my preference would be Stadiums preferably for either Pasfika Teams or more European Clubs. So far I've been able to achieve 90-100% Team Chemistry, on every team I've modified, however the Teams Performance Rating & Player Ratings are still the determining factor. A stacked team will benefit more from the various attribute boosts, than a team with underperforming players. If anyone has the filenames let me know, I've reached out to a few OG modders involved in the TRF10 Patch, but not expecting a reply. [/QUOTE]
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