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TRF and HB Studios - Rugby 2012 update #1
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<blockquote data-quote="CeeJay" data-source="post: 311145" data-attributes="member: 12351"><p>Good to see a light at the end of the tunnel for rugby games.</p><p> </p><p>I think the most important thing is challenging and unpredictable AI. The AI in Rugby 08 and 06 offer no challenge, and in every situation everything is very predictable. </p><p> </p><p>The AI needs to stop using the set moves (so easy to shut down) and be programmed to spread the ball dynamically. </p><p> </p><p>If this is not possible I would like to see the inclusion of a defensive player lock, as forcing myself to control one player only on defence (no switching to cover breaks) was the only way to make it a good challenge. </p><p> </p><p>Obviously Im talking about single player here. </p><p> </p><p>Its highly likely though, that most of their budget will go on next gen visuals. We will have to wait and see.</p></blockquote><p></p>
[QUOTE="CeeJay, post: 311145, member: 12351"] Good to see a light at the end of the tunnel for rugby games. I think the most important thing is challenging and unpredictable AI. The AI in Rugby 08 and 06 offer no challenge, and in every situation everything is very predictable. The AI needs to stop using the set moves (so easy to shut down) and be programmed to spread the ball dynamically. If this is not possible I would like to see the inclusion of a defensive player lock, as forcing myself to control one player only on defence (no switching to cover breaks) was the only way to make it a good challenge. Obviously Im talking about single player here. Its highly likely though, that most of their budget will go on next gen visuals. We will have to wait and see. [/QUOTE]
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