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TRF and HB Studios - Rugby 2012 update #1
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<blockquote data-quote="mcougy" data-source="post: 319762" data-attributes="member: 42256"><p>Some reasonable (I hope) improvements (some of these are reinforcing ideas that I've read from other people).</p><p></p><p>1. Online play. It's common these days but I don't want to assume HB is building it in, and in case they aren't I wanted to encourage them to.</p><p>2. Accurate players/rosters: name pronunciation correct, ratings accurate (and updating), physical representation accurate.</p><p>3. MyPlayer mode. Nadoss just mentioned this idea. On it's own would be a big development, but FIFA has it so if they can migrate that into Rugby 2012 it shouldn't hog too many development resources. What a cool feature that would be!</p><p>4. Commentating needs to be more varied. The script needs to be at least tripled and/or to have more than Grant Fox and Ian Robertson.</p><p>5. Running controls need to be shored up. The sidestep delay seems glitchy.</p><p>6. Skip passes should be a double-tap. Holding the pass button should affect the speed/power of the pass.</p><p>7. I find myself holding the sprint button all game but rugby is a game where changing pace matters. Perhaps pace changes could affect the way the AI behaves or the effectiveness of a player's other moves (i.e. sidesteps/passing skills are better when not at full sprint).</p><p>8. Hold triangle when approaching a ball on the ground to kick it forward again, soccer style.</p><p>9. Poaching after the tackle.</p><p>10. No more button mashing X to get guys into a ruck. If someone does that, they should have a high probability of losing the next ruck because they have no forwards free to ruck the next phase.</p><p></p><p>BTW, regarding a Sevens mode. I love sevens but, as one guy said, it would require an entirely different game engine. It just doesn't make sense with the budget constraints. I'd love to see it as a standalone ***le though.</p></blockquote><p></p>
[QUOTE="mcougy, post: 319762, member: 42256"] Some reasonable (I hope) improvements (some of these are reinforcing ideas that I've read from other people). 1. Online play. It's common these days but I don't want to assume HB is building it in, and in case they aren't I wanted to encourage them to. 2. Accurate players/rosters: name pronunciation correct, ratings accurate (and updating), physical representation accurate. 3. MyPlayer mode. Nadoss just mentioned this idea. On it's own would be a big development, but FIFA has it so if they can migrate that into Rugby 2012 it shouldn't hog too many development resources. What a cool feature that would be! 4. Commentating needs to be more varied. The script needs to be at least tripled and/or to have more than Grant Fox and Ian Robertson. 5. Running controls need to be shored up. The sidestep delay seems glitchy. 6. Skip passes should be a double-tap. Holding the pass button should affect the speed/power of the pass. 7. I find myself holding the sprint button all game but rugby is a game where changing pace matters. Perhaps pace changes could affect the way the AI behaves or the effectiveness of a player's other moves (i.e. sidesteps/passing skills are better when not at full sprint). 8. Hold triangle when approaching a ball on the ground to kick it forward again, soccer style. 9. Poaching after the tackle. 10. No more button mashing X to get guys into a ruck. If someone does that, they should have a high probability of losing the next ruck because they have no forwards free to ruck the next phase. BTW, regarding a Sevens mode. I love sevens but, as one guy said, it would require an entirely different game engine. It just doesn't make sense with the budget constraints. I'd love to see it as a standalone ***le though. [/QUOTE]
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