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<blockquote data-quote="daveycrockett" data-source="post: 429999" data-attributes="member: 38280"><p>Don't really understand why all licenses cannot be shared (non-exclusive) as per the USA example.</p><p>I would much prefer competing developers to share non-exclusive licenses like the USA case, because I would have thought (and AJ or Glen please feel free to put me straight) that by sharing licenses it would allow the developers to focus purely on the quality of their gameplay, content and graphics of their game without having to stress over what license rights the need to have to attract gamers to buying their game.</p><p>As an avid sports gamer, authenticity is as important to me as gameplay; I know I'll never make an international rugby player, but hey, with an xbox and the hard work of a game development team, I have the ability to get as close to it it as possible.</p><p>I would rather see the battle for rugby game popularity be based on the gameplay, content (in terms of international teams, club teams, representative teams, player, team, kit and tournament editor/creator etc etc) and graphics than on licenses which can rob the gamer of authenticity which is so crucial to sports games.</p><p>Just my thoughts <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="daveycrockett, post: 429999, member: 38280"] Don't really understand why all licenses cannot be shared (non-exclusive) as per the USA example. I would much prefer competing developers to share non-exclusive licenses like the USA case, because I would have thought (and AJ or Glen please feel free to put me straight) that by sharing licenses it would allow the developers to focus purely on the quality of their gameplay, content and graphics of their game without having to stress over what license rights the need to have to attract gamers to buying their game. As an avid sports gamer, authenticity is as important to me as gameplay; I know I'll never make an international rugby player, but hey, with an xbox and the hard work of a game development team, I have the ability to get as close to it it as possible. I would rather see the battle for rugby game popularity be based on the gameplay, content (in terms of international teams, club teams, representative teams, player, team, kit and tournament editor/creator etc etc) and graphics than on licenses which can rob the gamer of authenticity which is so crucial to sports games. Just my thoughts :) [/QUOTE]
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