Menu
Forums
New posts
Search forums
What's new
New posts
Latest activity
Log in
Register
What's new
Search
Search
Search titles and first posts only
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Help Support The Rugby Forum :
Forums
Other Stuff
Rugby Video Games & Apps
EA Rugby 08
Using Blender to add custom player faces to Rugby 08
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JPilky" data-source="post: 1034949" data-attributes="member: 84714"><p>Here is my draft version of Maro Itoje (replacing Steve Borthwick - 24277)</p><p></p><p>[ATTACH=full]10647[/ATTACH]</p><p>[ATTACH=full]10645[/ATTACH]</p><p>[ATTACH=full]10646[/ATTACH]</p><p></p><p>I've got a few other players where I have made the facebuilder head and textures (Tom curry, Henry slade and Antony Watson) but before working on getting those in the game I've got three questions:</p><p></p><p>1) What is the 0.5 on specular in Material properties? I noticed that is what the scrum cap seems to be set at by default. For Itoje within blender (haven't tested in game) it seems to look better lower (0.2 for example). Would a lower specular look strange in game? Is it do with the lighting/matching up to other players/textures in the game? I've gone with 0.5 and not a big deal but just curious really</p><p></p><p>2) The latest models you have (look great by the way) seem to have the necks fixed and you mentioned you managed to fix the head bobble issue - was just wondering how you manged to do that? Did you create a neck? My Itoje seems to be worse that my first attempt in terms of neck issues!</p><p></p><p>3) do think it would be useful if I made new thread for a master list of completed head models with a updating google sheet that keeps track of which face designs have been completed and who they have replaced?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="JPilky, post: 1034949, member: 84714"] Here is my draft version of Maro Itoje (replacing Steve Borthwick - 24277) [ATTACH type="full" alt="Screenshot (9).png"]10647[/ATTACH] [ATTACH type="full" alt="Screenshot (10).png"]10645[/ATTACH] [ATTACH type="full" alt="Screenshot (11).png"]10646[/ATTACH] I've got a few other players where I have made the facebuilder head and textures (Tom curry, Henry slade and Antony Watson) but before working on getting those in the game I've got three questions: 1) What is the 0.5 on specular in Material properties? I noticed that is what the scrum cap seems to be set at by default. For Itoje within blender (haven't tested in game) it seems to look better lower (0.2 for example). Would a lower specular look strange in game? Is it do with the lighting/matching up to other players/textures in the game? I've gone with 0.5 and not a big deal but just curious really 2) The latest models you have (look great by the way) seem to have the necks fixed and you mentioned you managed to fix the head bobble issue - was just wondering how you manged to do that? Did you create a neck? My Itoje seems to be worse that my first attempt in terms of neck issues! 3) do think it would be useful if I made new thread for a master list of completed head models with a updating google sheet that keeps track of which face designs have been completed and who they have replaced? Thanks! [/QUOTE]
Verification
Post reply
Forums
Other Stuff
Rugby Video Games & Apps
EA Rugby 08
Using Blender to add custom player faces to Rugby 08
Top