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EA Rugby 08
Using Blender to add custom player faces to Rugby 08
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<blockquote data-quote="jim546" data-source="post: 1039204" data-attributes="member: 48218"><p>I don't think you're supposed to do them both in one command. First do "import to .o" with the command "-skeletonData none", that will make the .o file. Then switch to mode "pack images to fsh" and select the images or folder you are writing to the .fsh.</p><p></p><p>[ATTACH=full]10928[/ATTACH]</p><p></p><p>I don't use Otools to make the .fsh file, instead I modify an existing .fsh using another tool. As a test, I would try making a .o for a player head without the texture bits and test if this works in the game. If it does appear in R08 without the texture then you know everything you've done works. Then try making a new .fsh file for your player head.</p></blockquote><p></p>
[QUOTE="jim546, post: 1039204, member: 48218"] I don't think you're supposed to do them both in one command. First do "import to .o" with the command "-skeletonData none", that will make the .o file. Then switch to mode "pack images to fsh" and select the images or folder you are writing to the .fsh. [ATTACH type="full" width="438px" alt="Untitled.png"]10928[/ATTACH] I don't use Otools to make the .fsh file, instead I modify an existing .fsh using another tool. As a test, I would try making a .o for a player head without the texture bits and test if this works in the game. If it does appear in R08 without the texture then you know everything you've done works. Then try making a new .fsh file for your player head. [/QUOTE]
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Using Blender to add custom player faces to Rugby 08
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