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EA Rugby 08
Using Blender to add custom player faces to Rugby 08
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<blockquote data-quote="JPilky" data-source="post: 1044924" data-attributes="member: 84714"><p>Thanks jim - I had a go at this yesterday eve and I (think) I've got a handle on it having tested Joe Marler. Need to test a bit more to make sure facial animations are working (do we have any good way to test this? - do I have to score a load of tries with Marler? haha). It doesn't seem like too much extra time to do this vs autorigging so I think (if it seems to be working) I will aim to incorporate this step going forward. I also look to fix any previously produced models where the autorigging has cause obvious issues.</p><p></p><p>One thing I still really haven't sorted out if the neck modelling. I have the shirt model in blender and you mentioned using the extrude tool in blender but haven't managed to improve my results on that. How do you get that triangle shaped, smooth neck (for example on Nigel Owens model) - when I tried extrude it didn't seem to produce that type of shape and ended up being pretty messy. Although I'm producing head models via blender I'm still very much a blender novice. I think the upper spine rigging doesn't really matter if I don't get the neck modelling sorted out first (still looks strange/clipping through shirt and gaps)</p><p></p><p>Also for the textures what tools are you using? Again they seems to be very polished/clean looking whereas the ones I have can vary in quality a lot!</p></blockquote><p></p>
[QUOTE="JPilky, post: 1044924, member: 84714"] Thanks jim - I had a go at this yesterday eve and I (think) I've got a handle on it having tested Joe Marler. Need to test a bit more to make sure facial animations are working (do we have any good way to test this? - do I have to score a load of tries with Marler? haha). It doesn't seem like too much extra time to do this vs autorigging so I think (if it seems to be working) I will aim to incorporate this step going forward. I also look to fix any previously produced models where the autorigging has cause obvious issues. One thing I still really haven't sorted out if the neck modelling. I have the shirt model in blender and you mentioned using the extrude tool in blender but haven't managed to improve my results on that. How do you get that triangle shaped, smooth neck (for example on Nigel Owens model) - when I tried extrude it didn't seem to produce that type of shape and ended up being pretty messy. Although I'm producing head models via blender I'm still very much a blender novice. I think the upper spine rigging doesn't really matter if I don't get the neck modelling sorted out first (still looks strange/clipping through shirt and gaps) Also for the textures what tools are you using? Again they seems to be very polished/clean looking whereas the ones I have can vary in quality a lot! [/QUOTE]
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Using Blender to add custom player faces to Rugby 08
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