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EA Rugby 08
Using Blender to add custom player faces to Rugby 08
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<blockquote data-quote="jim546" data-source="post: 1044938" data-attributes="member: 48218"><p>The model from Facebuilder comes with a couple of rows of unused vertices below the neck, I delete those. I select all the vertices at the bottom of the neck of the model, then extrude straight down until just inside the collar of the shirt, then extrude again further into the shirt so I now have two "extra rows", the first one is now the bottom of my neck, the second I move the vertexes around to form the top of the player's chest.</p><p></p><p>In the options for the extrude tool you can choose to fix the extrude direction in XYZ planes to make it cleaner. There's also options to mirror vertex positions through XYZ planes, which makes it easier to form the "chest" bit.</p><p></p><p>[ATTACH=full]11361[/ATTACH] </p><p></p><p></p><p>I take the facebuilder generated texture and edit it in GIMP. The texture editing takes several hours to do, it's not a quick process. What I can see from your models is you're using a different texture mapping on the facebuilder model to me, I switch mine to use "maxface" UV mode which gives me more resolution over the face area, thus more detail. For example comparing my JD2 to your Bundee Aki:</p><p></p><p>[ATTACH=full]11362[/ATTACH] [ATTACH=full]11363[/ATTACH]</p><p></p><p>Unfortunately it's not easy to switch between the two uv modes, unless you still have the source photos and can generate a new facebuilder texture.</p><p></p><p>Also when making the facebulder texture I find using less source photos for the texture creates a better result, too many source photos can create a messy overlapping texture.</p></blockquote><p></p>
[QUOTE="jim546, post: 1044938, member: 48218"] The model from Facebuilder comes with a couple of rows of unused vertices below the neck, I delete those. I select all the vertices at the bottom of the neck of the model, then extrude straight down until just inside the collar of the shirt, then extrude again further into the shirt so I now have two "extra rows", the first one is now the bottom of my neck, the second I move the vertexes around to form the top of the player's chest. In the options for the extrude tool you can choose to fix the extrude direction in XYZ planes to make it cleaner. There's also options to mirror vertex positions through XYZ planes, which makes it easier to form the "chest" bit. [ATTACH type="full" width="215px"]11361[/ATTACH] I take the facebuilder generated texture and edit it in GIMP. The texture editing takes several hours to do, it's not a quick process. What I can see from your models is you're using a different texture mapping on the facebuilder model to me, I switch mine to use "maxface" UV mode which gives me more resolution over the face area, thus more detail. For example comparing my JD2 to your Bundee Aki: [ATTACH type="full" width="211px"]11362[/ATTACH] [ATTACH type="full" width="211px"]11363[/ATTACH] Unfortunately it's not easy to switch between the two uv modes, unless you still have the source photos and can generate a new facebuilder texture. Also when making the facebulder texture I find using less source photos for the texture creates a better result, too many source photos can create a messy overlapping texture. [/QUOTE]
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Using Blender to add custom player faces to Rugby 08
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