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What can WR do about Red Cards ruining games for the fans?
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<blockquote data-quote="Derpus" data-source="post: 1093722" data-attributes="member: 76427"><p>Sure they are. And plenty of people who love rugby hate the number of cards that they've started dishing out over the last decade (including me). This isn't all about people who like League having a swing.</p><p></p><p>Do we have any evidence that suggests that 'cracking down' on high shots is actually having a positive impact on concussion outcomes? after all, most concussions are to the defender and the vast majority of high shot cards these days are pure accidents.</p><p></p><p>Is there any evidence to suggest that disincentives <em>after</em> a game are any less likely to alter player behaviour than haphazard in-game disincentives?</p><p></p><p>The whole 'issue a shitload of cards to change player behaviour' stinks of liability mitigation. To run a claim in negligence in the UK/Aus you have to establish that there is a realised risk a person/org with a duty of care should have been aware of and that <u>the organisation didn't take reasonable steps to address that risk</u>. They aren't trying to protect players or improve the game - they are just angling for a plausible defense in any potential lawsuit.</p><p></p><p>And we aren't 'changing the game' to suit league fans, which I assume is what you are implying. Actually, the volume of cards is relatively new to the game. If anything, we are actively changing the game to suit no-one.</p></blockquote><p></p>
[QUOTE="Derpus, post: 1093722, member: 76427"] Sure they are. And plenty of people who love rugby hate the number of cards that they've started dishing out over the last decade (including me). This isn't all about people who like League having a swing. Do we have any evidence that suggests that 'cracking down' on high shots is actually having a positive impact on concussion outcomes? after all, most concussions are to the defender and the vast majority of high shot cards these days are pure accidents. Is there any evidence to suggest that disincentives [I]after[/I] a game are any less likely to alter player behaviour than haphazard in-game disincentives? The whole 'issue a shitload of cards to change player behaviour' stinks of liability mitigation. To run a claim in negligence in the UK/Aus you have to establish that there is a realised risk a person/org with a duty of care should have been aware of and that [U]the organisation didn't take reasonable steps to address that risk[/U]. They aren't trying to protect players or improve the game - they are just angling for a plausible defense in any potential lawsuit. And we aren't 'changing the game' to suit league fans, which I assume is what you are implying. Actually, the volume of cards is relatively new to the game. If anything, we are actively changing the game to suit no-one. [/QUOTE]
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What can WR do about Red Cards ruining games for the fans?
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