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What do you hate more in WCR?
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<blockquote data-quote="DawieDieKabouter" data-source="post: 7770"><p>Trev,</p><p></p><p>Hows this for an idea, I haven't messed around with AI and game programming much yet, but, how about programming your players to play specific roles using some discreet mathematics with some boolean logic, props and other forwards in the backline irritated me just as much as the other irritations mentioned...If you have a good fetcher in your team,and some fast loosies, it would be great if they did the cleaning out, thus solving the breakdown issue, then it would come down to numbers at breakdown, that could resolve the button bashing issue. Individual player advantages and disadvantages should solve most of the above. Again I state that I haven't gone to much into AI, but is it possible to implement these into a class, giving each player a coded number, maybe, wich the class would decifer each time a player gets instantiated.</p></blockquote><p></p>
[QUOTE="DawieDieKabouter, post: 7770"] Trev, Hows this for an idea, I haven't messed around with AI and game programming much yet, but, how about programming your players to play specific roles using some discreet mathematics with some boolean logic, props and other forwards in the backline irritated me just as much as the other irritations mentioned...If you have a good fetcher in your team,and some fast loosies, it would be great if they did the cleaning out, thus solving the breakdown issue, then it would come down to numbers at breakdown, that could resolve the button bashing issue. Individual player advantages and disadvantages should solve most of the above. Again I state that I haven't gone to much into AI, but is it possible to implement these into a class, giving each player a coded number, maybe, wich the class would decifer each time a player gets instantiated. [/QUOTE]
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