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What slows down a game more...
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<blockquote data-quote="smartcooky" data-source="post: 591685" data-attributes="member: 20605"><p>Resetting scrums.</p><p></p><p> Why?</p><p></p><p> Because the clock is still running when scrums are being reset, but it is not running when the TMO is making a decision.</p><p></p><p></p><p></p><p>Assistant Referees are often making the recommendation to go to the TMO, and often, you don't even know that because, while the Referee, the two ARs, the TMO and the 5th official are all miked up for TV games (they can all hear each other) we only hear the Referee and TMO feeds.</p><p></p><p>As for this extended TMO protocol I'm loving it. I don't care if the game lasts an extra 10-15 minutes, so long as we have a better chance of getting the RIGHT decision, than having quick decisions that are wrong!</p></blockquote><p></p>
[QUOTE="smartcooky, post: 591685, member: 20605"] Resetting scrums. Why? Because the clock is still running when scrums are being reset, but it is not running when the TMO is making a decision. Assistant Referees are often making the recommendation to go to the TMO, and often, you don't even know that because, while the Referee, the two ARs, the TMO and the 5th official are all miked up for TV games (they can all hear each other) we only hear the Referee and TMO feeds. As for this extended TMO protocol I'm loving it. I don't care if the game lasts an extra 10-15 minutes, so long as we have a better chance of getting the RIGHT decision, than having quick decisions that are wrong! [/QUOTE]
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