its not that hard to figure it out
there was nothing wrong with them being available for the samoan team ...i use them in the worldcupOriginally posted by EVOL@Apr 11 2006, 12:14 PM
lol i spoke too soon, i just used a different hex editor (hex workshop) so finally kaino and toeava are nzers
also to note, for the nationality you have france there twice, the second france i have no idea what it is as J.Robinson comes under this as well as M.Catt, D.Seymour(NZ), D.Grewcock, are all england. and if i go through them all there are no england. so i am guessing the second france is england and the england is not used.
Just to add, the last 40 bytes are the kicking positions and captains etc (guessing its captains etc) for example, kick offs goal kicking and such. havnt been able to figure them all out as i cant check whats what at workOriginally posted by HDK@Apr 23 2006, 12:16 PM
You may already have teased this out but I have been attacking the World League data files (because I wanted to transfer a player who wasn't coming onto the market and to get round the irritating error which lists all the pure Number 8s as Backs, which distorts the squad eventually).
The team roster data is held in the same structure in .tmt and .ros files.
The teams are ordered and numbered as detailed in this file from data.gob:
(28d3f14b5de7a6923f483cf00683fe1d.xml is the French version).
The international sides come first (codes 1-25, starting with Argentina) then Australian Super-14 sides (codes 28-31). Code 26 is a blank block which marks the end of the international sides and 27 is a blank which is the beginning of the Australian category.
The list includes teams not implemented (Portugal, Borders, Connacht, Rotherham) and a category of US Colleges!
The team codes run to 136 (88h).
The data is in blocks of 104 bytes. In a roster file the pattern is as follows:
30 pairs of bytes identifying players; 4 bytes identifying the block; 40 bytes of duplicate player entries and zeros. (I believe these last 40 may have a meaning in World League files because they seem to list the players most recently transferred in, but this is uncertain for the time being. I cannot see a meaning for them in a .ros file)
Block 0 starts at
001Ch and contains 104 zeros
Block 1 - Argentina - runs as follows:
0084h - D6 2C - the ID code which is the first two bytes of Hasan's player record later in the file
0086h - 0C 2F - Mendez
00BEh - 05 64 - J Miranda
00C0h - 01 00 00 00 00 - the block identifier
00C4h to 00EBh - the remainder of the block.
Block 2 starts at 00ECh and its identifier is found at 0128h.
and so on.