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Why don't we just make our own rugby game
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<blockquote data-quote="ncurd" data-source="post: 999773" data-attributes="member: 72205"><p>I don't think you understand the man hours and experience needed to create a good video game of this ilk. So I'm an embedded guy the project I'm currently working on is 20ish multi disciplinary team and has lasted 2 year of full time work.</p><p></p><p>You want a high quality video game so you need people with relevant experience so we'll need people familiar with engines such as Unreal and delivered AAA games. As were working from scratch I'd suspect it would take 3 years of full time work and you'd need a team of 50 (probably minimum). Even if you pay them okay you need 6million to pay them for their work. That's just your engineering team budget I'm probably low balling it by a huge amount myself.</p><p></p><p>Games cost huge amounts to make TLOU2 (which has massive benefits of prexisting infrastructure) cost nearly 100 million to make.</p><p></p><p></p><p></p><p>If you want to start games development you have think far smaller on the indie scale rather than thinking big and shooting the moon which is what this would be be.</p></blockquote><p></p>
[QUOTE="ncurd, post: 999773, member: 72205"] I don't think you understand the man hours and experience needed to create a good video game of this ilk. So I'm an embedded guy the project I'm currently working on is 20ish multi disciplinary team and has lasted 2 year of full time work. You want a high quality video game so you need people with relevant experience so we'll need people familiar with engines such as Unreal and delivered AAA games. As were working from scratch I'd suspect it would take 3 years of full time work and you'd need a team of 50 (probably minimum). Even if you pay them okay you need 6million to pay them for their work. That's just your engineering team budget I'm probably low balling it by a huge amount myself. Games cost huge amounts to make TLOU2 (which has massive benefits of prexisting infrastructure) cost nearly 100 million to make. If you want to start games development you have think far smaller on the indie scale rather than thinking big and shooting the moon which is what this would be be. [/QUOTE]
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Why don't we just make our own rugby game
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