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Why don't we just make our own rugby game
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<blockquote data-quote="ncurd" data-source="post: 999800" data-attributes="member: 72205"><p>As someone who plays a lot of board games (and actually knows board game developers some of whom use kickstarter, also I've backed a few games). There's a huge amount that goes into them before time to KS.</p><p></p><p>Basically 99% of the time all the KS is paying for is the production runs the entire development of the game has already been done. This isn't just I have an idea, usually they've designed the entire thing. Sent out dev copies for board agme reviewers to try out and generally have the entire rulebook already on hand. People who play a lot of board games will generally read a rulebook before buying a game to understand if its something they like and therefore know if its something worth backing. As noted most successful ones all they realy paying for is manufacture of the games.</p><p></p><p>This also doesn't stop it not being business where most people are barely making a profit and alot of KS are about keeping companies a float and delivering the previous KS rather than the current one due to misunderestimates.</p><p></p><p>I wouldn't work in the computer games business, one I don't have the experience and that ship sailed a long time ago for me. Two the business practices are questionable at best. And lastly I'm quite comfortable where I am, I can work from home, post ******** on TRF, watch a test match in the background and as long as I'm meeting my deadlines in terms of the overall program my life is quite easy. I'd rather be successful and continue what I'm doing than risk it all. Plus in terms of jobs satisfaction for an experienced software developer it actually doesn't matter if you into the 'product' the actual problem solving in the day to day is where the fun is regardless of what its for.Either way I get to work with satellites.</p></blockquote><p></p>
[QUOTE="ncurd, post: 999800, member: 72205"] As someone who plays a lot of board games (and actually knows board game developers some of whom use kickstarter, also I've backed a few games). There's a huge amount that goes into them before time to KS. Basically 99% of the time all the KS is paying for is the production runs the entire development of the game has already been done. This isn't just I have an idea, usually they've designed the entire thing. Sent out dev copies for board agme reviewers to try out and generally have the entire rulebook already on hand. People who play a lot of board games will generally read a rulebook before buying a game to understand if its something they like and therefore know if its something worth backing. As noted most successful ones all they realy paying for is manufacture of the games. This also doesn't stop it not being business where most people are barely making a profit and alot of KS are about keeping companies a float and delivering the previous KS rather than the current one due to misunderestimates. I wouldn't work in the computer games business, one I don't have the experience and that ship sailed a long time ago for me. Two the business practices are questionable at best. And lastly I'm quite comfortable where I am, I can work from home, post ******** on TRF, watch a test match in the background and as long as I'm meeting my deadlines in terms of the overall program my life is quite easy. I'd rather be successful and continue what I'm doing than risk it all. Plus in terms of jobs satisfaction for an experienced software developer it actually doesn't matter if you into the 'product' the actual problem solving in the day to day is where the fun is regardless of what its for.Either way I get to work with satellites. [/QUOTE]
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Why don't we just make our own rugby game
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