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Why don't we just make our own rugby game
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<blockquote data-quote="GPRed" data-source="post: 999936" data-attributes="member: 51969"><p>Hi Guys, I'm one of the two developers that made Rugby Champions. Our basic philosophy was that Rugby games, after a promising start have not really produced gameplay that captured the sport. And so we decided to focus on gameplay.</p><p></p><p>People love great graphics and these get priority, since good cut scenes and visuals sell games. Unfortunately, with a smaller market than sports like football and American football, this tends to consume the budget leaving little leftover for AI and gameplay. The result is you get stuck in the loop of good graphics with each upgrade but gameplay that doesn't really change.</p><p></p><p>This is compounded by the fact that rugby is a complex sport and hard to program gameplay. No doubt about that!</p><p></p><p>Our idea was to develop the gameplay and drop the graphics in when budget allowed, and continually improve the game based on community feedback to essentially develop the great game we all want together over time.</p><p></p><p>We aren't claiming we are all the way there with the gameplay, there is plenty of room for improvement over time. But many people who have taken the time to learn the controls have said it is the best gameplay experience they have had in a rugby game, and that has been really exciting. Given that we have achieved this with a team of two, I think we could do something amazing with the resources utilised by other rugby games.</p><p></p><p>It's not as difficult as it once was to create great graphics, so we look forward to improving that aspect of the game when resources allow. Given our head start on the gameplay, we could certainly do it for less than the million pounds suggested <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I think without a continual loop of community feedback and developers that love the game, a truly great rugby game may never be made. That's the key to overcoming the budget limitations in my opinion.</p></blockquote><p></p>
[QUOTE="GPRed, post: 999936, member: 51969"] Hi Guys, I'm one of the two developers that made Rugby Champions. Our basic philosophy was that Rugby games, after a promising start have not really produced gameplay that captured the sport. And so we decided to focus on gameplay. People love great graphics and these get priority, since good cut scenes and visuals sell games. Unfortunately, with a smaller market than sports like football and American football, this tends to consume the budget leaving little leftover for AI and gameplay. The result is you get stuck in the loop of good graphics with each upgrade but gameplay that doesn't really change. This is compounded by the fact that rugby is a complex sport and hard to program gameplay. No doubt about that! Our idea was to develop the gameplay and drop the graphics in when budget allowed, and continually improve the game based on community feedback to essentially develop the great game we all want together over time. We aren't claiming we are all the way there with the gameplay, there is plenty of room for improvement over time. But many people who have taken the time to learn the controls have said it is the best gameplay experience they have had in a rugby game, and that has been really exciting. Given that we have achieved this with a team of two, I think we could do something amazing with the resources utilised by other rugby games. It's not as difficult as it once was to create great graphics, so we look forward to improving that aspect of the game when resources allow. Given our head start on the gameplay, we could certainly do it for less than the million pounds suggested :) I think without a continual loop of community feedback and developers that love the game, a truly great rugby game may never be made. That's the key to overcoming the budget limitations in my opinion. [/QUOTE]
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