Menu
Forums
New posts
Search forums
What's new
New posts
Latest activity
Log in
Register
What's new
Search
Search
Search titles and first posts only
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Help Support The Rugby Forum :
Forums
Other Stuff
Rugby Video Games & Apps
Another crazy idea...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rugby2ireland" data-source="post: 49608"><p>I concur with best fullback on his thoughts.</p><p>Just to add thoughts:</p><p></p><p>I don't think rucks should be a dig/pull mechanism like 2001. I liked that less than the current system. Everyone one ended up in rucks and when playing against a human defensive turnovers in rucks were few. That and it took forever to get the ball out.</p><p>Let's face it at the international or super 14 type level rucks are over in a few seconds not like the local club where yeah they're contested more and longer.</p><p>I rather not have to put in numerous defenders as it just seems unrealistic.</p><p></p><p>Basically in my opinion rucks break down to:</p><p>Quick Ball</p><p>Slow Ball</p><p>Turnover</p><p>Isolated</p><p></p><p>So on offense rucks should be just simply putting in players to do 2 things.</p><p>a. reduce time for defense to steal</p><p>b. produce quick ball</p><p>Players should reduce time for the steal and speed up quick ball based upon their ruck stats and quickness arriving. Forwards would reduce time rapidly as opposed to say wingers. If players have reduced steal time to zero in say under 5 seconds then quick ball otherwise slow. </p><p></p><p>Steal time should only be given about 5 seconds unless no support arrives.</p><p>I like the thought of a random sequence of buttons appearing to steal the ball.</p><p>Maybe like 5 buttons (this can be X,O,^,L1,R1 or it could just be like (up, down, left, right on the right analog). I do agree they should be random.</p><p>Time to do this should be based on the how player was tackled and arriving ruckers (time and ruck stats). Any button hit after time elapses would be hands in.</p><p></p><p>At some points there might not even be chance to steal ball based on number or ability of defender(s) or offensive players there immediately.</p><p></p><p>The best ball stealers could have 4 or 3 in the sequence or they could have say all Xs.</p><p>Being isolated should also result in the sequence being reduced or simplified.</p><p>After being isolated for 5 seconds it should be a penalty for not releasing.</p><p></p><p>Those are just my opinions. Rucks aren't really about big slugfests there about steal, quick ball, slow ball.</p></blockquote><p></p>
[QUOTE="rugby2ireland, post: 49608"] I concur with best fullback on his thoughts. Just to add thoughts: I don't think rucks should be a dig/pull mechanism like 2001. I liked that less than the current system. Everyone one ended up in rucks and when playing against a human defensive turnovers in rucks were few. That and it took forever to get the ball out. Let's face it at the international or super 14 type level rucks are over in a few seconds not like the local club where yeah they're contested more and longer. I rather not have to put in numerous defenders as it just seems unrealistic. Basically in my opinion rucks break down to: Quick Ball Slow Ball Turnover Isolated So on offense rucks should be just simply putting in players to do 2 things. a. reduce time for defense to steal b. produce quick ball Players should reduce time for the steal and speed up quick ball based upon their ruck stats and quickness arriving. Forwards would reduce time rapidly as opposed to say wingers. If players have reduced steal time to zero in say under 5 seconds then quick ball otherwise slow. Steal time should only be given about 5 seconds unless no support arrives. I like the thought of a random sequence of buttons appearing to steal the ball. Maybe like 5 buttons (this can be X,O,^,L1,R1 or it could just be like (up, down, left, right on the right analog). I do agree they should be random. Time to do this should be based on the how player was tackled and arriving ruckers (time and ruck stats). Any button hit after time elapses would be hands in. At some points there might not even be chance to steal ball based on number or ability of defender(s) or offensive players there immediately. The best ball stealers could have 4 or 3 in the sequence or they could have say all Xs. Being isolated should also result in the sequence being reduced or simplified. After being isolated for 5 seconds it should be a penalty for not releasing. Those are just my opinions. Rucks aren't really about big slugfests there about steal, quick ball, slow ball. [/QUOTE]
Verification
Post reply
Forums
Other Stuff
Rugby Video Games & Apps
Another crazy idea...
Top