K
kaftka
Guest
Every now and then I come up with something that I think would be cool to have in a rugby game (ie. the use of right analog stick etc...) with very mixed responses. Here is another one:
...Involving rucks:
It's not the most original idea, but here it is:
Now:
Taking a little inspiration from my game of the month (last month. January. It's February now), Fahrenheit, I've come up with a simple minigame in my head of a rucking system that may not suck/be automatic...
What it involves is options... On the fly options so to speak. You'll understand by the end of the seminar.
You see, I quite like the idea of using analog sticks. They're very handy, and allow ofr much greater precision than buttons.
What I was thinking was to have the momentum bar as found in WCR/RC2006, but make it so that you can pass the ball out when ever you have the greater advantage in the ruck.
To achieve this greater advantage you use the left analog stick in a sort of pattern to "push and dig". ie. to gain an advantage keep pushing the analog stick right then curve down (side view) when playing left to right. Icons will pop above the ruck showing you what to do.
Obviously it will be easier to achieve more advantage if you took the ball int, you have more players, and the men in the ruck has better rucking stats.
Furthermore, I like JLRs thing of bringing players in as well, but now that you're using the left stick, perhaps you could use the right analog stick to bring them in and "push or drive into the ruck and use the triggers/shoulder buttons to cycle through the defensive line left or right to select a player....
Sound complicated? Well, obviously you can press A/X to automatically bring men into the ruck like every other game...
So, to recap, you use the left analog to ruck the ball out following a semi-rhythmic pattern, and use the right analog/face button to bring in more players/add extra grunt.
The oppostion does the exact same thing. But it is obviously harder to win the ball unless the guy is isolated/they get more numbers there quicker....
This feature can be turned on or off at any time so you can go back to those silly automatic random rucks.
Thoughts?
And post your own ideas as well....
I may post them all over at EAs forums now that I have an account there...
...Involving rucks:
It's not the most original idea, but here it is:
Now:
Taking a little inspiration from my game of the month (last month. January. It's February now), Fahrenheit, I've come up with a simple minigame in my head of a rucking system that may not suck/be automatic...
What it involves is options... On the fly options so to speak. You'll understand by the end of the seminar.
You see, I quite like the idea of using analog sticks. They're very handy, and allow ofr much greater precision than buttons.
What I was thinking was to have the momentum bar as found in WCR/RC2006, but make it so that you can pass the ball out when ever you have the greater advantage in the ruck.
To achieve this greater advantage you use the left analog stick in a sort of pattern to "push and dig". ie. to gain an advantage keep pushing the analog stick right then curve down (side view) when playing left to right. Icons will pop above the ruck showing you what to do.
Obviously it will be easier to achieve more advantage if you took the ball int, you have more players, and the men in the ruck has better rucking stats.
Furthermore, I like JLRs thing of bringing players in as well, but now that you're using the left stick, perhaps you could use the right analog stick to bring them in and "push or drive into the ruck and use the triggers/shoulder buttons to cycle through the defensive line left or right to select a player....
Sound complicated? Well, obviously you can press A/X to automatically bring men into the ruck like every other game...
So, to recap, you use the left analog to ruck the ball out following a semi-rhythmic pattern, and use the right analog/face button to bring in more players/add extra grunt.
The oppostion does the exact same thing. But it is obviously harder to win the ball unless the guy is isolated/they get more numbers there quicker....
This feature can be turned on or off at any time so you can go back to those silly automatic random rucks.
Thoughts?
And post your own ideas as well....
I may post them all over at EAs forums now that I have an account there...