* pop balls - resulting from a change of focus on animations and instead on more drawn (like hand-drawn) play or even weaker graphics (for gameplay's sake) for split-second passes, tackles, steps and offloads - the last can therefore fall to ground or be knocked on etc therefore curbing their overuse realistically.
* the ability for the ball to shank back infield or pull back in the ingoal etc like a real ball - better physics.
* full control on who plays as a team - Lions tours, in-tournament etc.
* Ten options plus on time limits for game - 4,6,8,10,15,20,25,40 minute halves....more freedom on all options (including camera view - and whether it tracks across thefield or stays fixed or a bit of both).
* player create - can tweak current players, more body types, set exact weight, height, longer name box etc....
* team creation option.
* Franchise - and choice of tournament to do this with - euro, super 12, WL etc....
* substitutions in-game and many at one time if choose.
* The right analogue stick idea is misguided and it should go back to the buttons either on top, or on the face or BOTH.......they should also occur randomly like Maden depending on any given situation......even good AI should occasionally commit to a tackle that they miss on breaks etc.....they only do this on the line - this is stupid.....
button idea....when running with ball in hand you simply hold down L2 to disable kick buttons/make them the special moves.....so triangle, square,x and circle would be the moves....easy. side view - the best view - does not suit the whole right analogue angles idea - which is not conducive to good gameplay.
* all rules correct.
* More tackle animations....ability to change the course of a tackle that is being done...i.e. player falling forward in dive tackle..you come in and smash him up and backwards back over that tackler to prevent try/get turnover etc....
- different tackles too =
x - dive tackle
circle - shoulder/wrap/high tackle
right analogue in direction - power tackle attempt (risky - head high or mistackle)
triangle - ankle tap - separate button for intensive play.
* Five levels of difficulty =
Beginner
Easy
Medium
Hard
Test (this last level involve teams who can genuinely attack and play intuitive and smart football.....but still miss tackles) - tough as hell.
* buttons for fighting (but can result in sin bin or even red card/suspension)
- punch button (L1 + square)
- shove (L1 + triangle)
- energy bars
- wrestle = analogue sticks in circular motion - dependent on strength of players and size etc.....
*judiciary
* more penalties
* quick line-outs.
if the above became an actuality in rugby 2006 - and it bloody well should - this is NOT hard to achieve after 12 months plus...and a good base in Rugby 2005.....then it would be a keeper - 97%+