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I am not reinventing anything. The editor i have started already contains a database that the players and teams are imported too. The editor would only need to connect to a live version of this rather than a local version. As it stands, the current editor works from an access database file and it's even easier to make it run from a mysql database from my server.


I have already done most of the work on this system with my RL2 editor and am in the process of making a new editor based on lumps of that code, albeit improved.


I don't know about your skills but you know even less about mine , so what I am capable of building up from scratch is obviously subjective and I wouldn't put forward any ideas I wasn't capable of doing. :rolleyes:


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