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Dakbok's Rugby 08 Impressions
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<blockquote data-quote="Dakbok" data-source="post: 132327"><p>Oh, and I have to add that the AI is definitely more awake. They don't always do boring set-plays. They actually hit the middle, and I've also had loose forwards breaking loose and hitting a gap - running over two or three of my guys, haha.</p><p></p><p>It almost feels as if they actually want to take you on. Maybe they just drank some <em>Redbull</em> before the match...?</p><p></p><p>And the more and more I think about it, I really am digging the new drop-kick method/feature. It's different and weird at first, but once you get how it works, it's pretty interesting. Eg, you don't have to use an arch/arrow to guide your drop kicks. Making it easier for you to attempt drop goals from anywhere, as apposed to preferably trying to align your kicker up right in front of the posts to make it easier for yourself.</p><p></p><p>Nice stuff.</p><p></p><p>It's those little things guys. Those little things, that can either make or break the game. And in this game's case, those little things helped keep the game's head above water.</p></blockquote><p></p>
[QUOTE="Dakbok, post: 132327"] Oh, and I have to add that the AI is definitely more awake. They don't always do boring set-plays. They actually hit the middle, and I've also had loose forwards breaking loose and hitting a gap - running over two or three of my guys, haha. It almost feels as if they actually want to take you on. Maybe they just drank some [i]Redbull[/i] before the match...? And the more and more I think about it, I really am digging the new drop-kick method/feature. It's different and weird at first, but once you get how it works, it's pretty interesting. Eg, you don't have to use an arch/arrow to guide your drop kicks. Making it easier for you to attempt drop goals from anywhere, as apposed to preferably trying to align your kicker up right in front of the posts to make it easier for yourself. Nice stuff. It's those little things guys. Those little things, that can either make or break the game. And in this game's case, those little things helped keep the game's head above water. [/QUOTE]
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