J
jgough
Guest
I've got a pretty good contact at EA SPORTS that I will pass on a wish list to. And it's not just what I want, so please feel free to contribute, because not just one person is going to play this game. Outline YOUR wishlist for me to compile.
This is what I would do in MY rugby game though. (Prepare yourself, I got a feeling this may be loooong)...
* Licenses (IRB & all Rugby licences - this is not that hard or impossible, Madden does it in NFL and that would be a lot harder as there is a lot more competition for that, see ESPN NFL. Rugby is a growing sport and in the information age that we live in, exposure and media coverage in the form of Electronic Entertainment would be pricessless to them, just a few meetings and signitures, but it really is a must for the game. It needs an offical feel.)
* Teams. Or perhaps I should say Squads. The defult latest squad. 40 International teams. 20 of which in the latest World Cup and another 20 hopefuls, from Korea to China. But I'll touch more on the teams later.
* Presentation. Looks sharp, from the start up screen and menu right through to the gameplay and a box score after the game in the match agenda.
I'll start at my wish list start menu so you can get a feel...
MENU:
QUICK PLAY
-International Teams (40 international teams, NZ - China)
-Provincial Teams (Super 12 teams [or perhaps it should be Super 14 for a wish list] - this is for the Southern Hemishphere [tri-nations] superpowers & the European league [Bath, Lenister etc etc etc for the Northern Hemisphere [6-nations].
-Special Teams *UNLOCK* (This is a defult squads for the Barr-Barrs, Brishtish & Irish Lions etc etc etc, see below)
-Historic Teams *UNLOCK* (This is the defult squads for the teams that feature in the Historic Match option, might as well make use of these, also, see below.)
INTERNATIONAL SEASON (You pick a country and play as them from season to season, eg, if you pick NZ, you start off with a few home matches, 'Phillips Series', then shuffle the squad and goto the 'Tri-Nations', shuffle squad. then the end of season matches. The following year the Super 12/14 is simulated and you pick your squad for the next year, you can have the CPU do an auto pick or you can cap who you think is worthy from seeing an indepth look at how the Super 12/14 went, be it week thru week as it is simulated or an indept scouting look at the end. (Lets assume this next year is a WC year), then you play the 'Phillips Series', then the 'Tri-Nations', then the World Cup, then the end of season. And you can do it again and again and again just like a real world rugby year, with the teams you play obviosuly changeing, just like real life. There is no hireing or fireing of coaches, you just play as the team you want to be for many years to come). Also, CPU makes new young players to enter the Super 12/14 while older ones retire. So you can pick a younggun and grow him into the next superstar.
COACHING CAREER (You create a coach, be it yourself or a fantasy guy, you pick first name and last name, country they are from (so if you get an offer to coach another country you can't coach your home one until you have gone 2 years NOT coaching the other country). You then pick Easy Medium or Hard for how many base coaching points you start with, then you fill them up, eg. Motervation, Chemisty, Work Ethic, Attack, Defence etc etc. (These will obvisouly improve when your team does well). Then you select Easy Medium or Hard for how you want job offers to come. You then select what team you want to coach, lets assume to Pick the Crusaders on Hard mode (you cannot start coaching any country in the top 15 first off, no matter even if you have it on easy). They say no but offer you, Brazil, Bath or USA. Say you pick Brazil (and you base these choices on how long your contract is, say Brazil is a 2 year contract), then you play a few friendlys each year after selecting a squad, you build the players abilities if you are good, take them the following year to the WC Qualifying rounds, if you perform they ask you to renew your contract. But all this time you are also being offered contracts to coach in a better place. Then say you get a job to to coach the Highlanders if their coach retires and you have been quite successful, then after that you can apply for the All Blacks, if you have been successful you get it... If you lose a few matches you get fired, then perhaps take up a job coaching Japan or something. I think that would work very well. Perhaps you can play 30 years, then after that you are forced to retire and at the end a big stats page comes up showing where you coached year by year, wins, loses, heaps of stuff. Then you can try it all again
NATIONAL COMPETITION
-World Cup
-Tri Nations
-Six Nations
PROVINCIAL COMPETITION
-Super 14
-European Cup
FANTASY COMPETITION
-Fantasy League
-World League (Just like in Rugby 2004, but better)
SPECIAL TEAM TOUR
-Barbarians *UNLOCK*
-British Lions *UNLOCK*
-North vs South *UNLOCK*
-Tri Nations vs Six Nations *UNLOCK*
-World XV *UNLOCK*
-Province vs Country *UNLOCK*
-Pacific Islanders *UNLOCK*
HISTORIC MATCHS
-Historic Super 14 & Super 12 Matches
-Historic European Cup Matches
-Historic Test Matches
-Historic World Cup Matches
-Historic Special Team Tour Matches
SETTINGS (in the guff in here, including rosters for editing and create a play or team)
LOAD/SAVE
Well thats the menu and game options. Also player abilities should be more in depth. You should be able to pick captains and/or co-captains/vice-captains. If you are playing as a team in the Pacific you should choose or leads their Haka.
As far as player stats go here is a breakdown...
Player Stats:
Name: Carlos Spencer
Age: 28
Position: Fly Half (#10)
Height: 180cm (6'0")
Weight: 86kgs (190 ponds)
Handed: Right
Footed: Right
Nation: New Zealand
Provincional Team: Auckland
Test Caps: xx
Provincial Caps: xxx
Overall: XX
Goal Kicking Overall:XX
Speed: 89
Strength: 69
Awearness: 74
Agility: 90
Acceleration: 91
Handling: 94
Catching: 90
Jumping: 89
Tackling: 90
Passing Speed: 91
Passing Accuracy: 92
Kicking Power: 92
Kicking Accuracy: 82
Tacticle Kicking: 94
Goal Kicking: 88
Composure: 71
Creativity: 96
Leadership: 84
Injury Resistance: 88
Toughness: 85
Aggression: 87
Disaplin: 82
Scrummaging: 21
Hooking: 19
Lineout Thorwing: 40
Lineout Catching/Jumping: 58
Lineout Lifting: 15
Rucking: 60
It's just an example, so don't get too iffy about the states, incorrect or whatever..
You should also be able to play players in different positions. And grown them into it. When you move them tho their awearness should go down. Eg..
Postion Awearness Changes:
Prop to, hooker: -10, lock: -45, backrow: -40, any back: -85
Hooker to, prop: -10, lock: -45, backrow: -35, any back: -85
Lock to, prop: -50, hooker: -60, backrow: -10, any back: -70
You see the drift. And say you move a wing to inside centre, say (for only example) you lose 10 awearness points in that change, if they play well in that position, their stats go up, and in the end you can make them better in perhaps that position than they were orignially.
Also in season or coaching mode, in build up to your games, their could be a training camp, where you can do running drills, scrumming drills, lineout drills, tackling drills and kicking drills, if you score well you can add 3 points to that player in that field (Madden does it well).
Aww, I really can't be bothered going on - or spell checking for that matter! That was a good way to waste close to an hour tho...
Anyway, suggestions, thoughts?
Cheers,
Jamie Gough
This is what I would do in MY rugby game though. (Prepare yourself, I got a feeling this may be loooong)...
* Licenses (IRB & all Rugby licences - this is not that hard or impossible, Madden does it in NFL and that would be a lot harder as there is a lot more competition for that, see ESPN NFL. Rugby is a growing sport and in the information age that we live in, exposure and media coverage in the form of Electronic Entertainment would be pricessless to them, just a few meetings and signitures, but it really is a must for the game. It needs an offical feel.)
* Teams. Or perhaps I should say Squads. The defult latest squad. 40 International teams. 20 of which in the latest World Cup and another 20 hopefuls, from Korea to China. But I'll touch more on the teams later.
* Presentation. Looks sharp, from the start up screen and menu right through to the gameplay and a box score after the game in the match agenda.
I'll start at my wish list start menu so you can get a feel...
MENU:
QUICK PLAY
-International Teams (40 international teams, NZ - China)
-Provincial Teams (Super 12 teams [or perhaps it should be Super 14 for a wish list] - this is for the Southern Hemishphere [tri-nations] superpowers & the European league [Bath, Lenister etc etc etc for the Northern Hemisphere [6-nations].
-Special Teams *UNLOCK* (This is a defult squads for the Barr-Barrs, Brishtish & Irish Lions etc etc etc, see below)
-Historic Teams *UNLOCK* (This is the defult squads for the teams that feature in the Historic Match option, might as well make use of these, also, see below.)
INTERNATIONAL SEASON (You pick a country and play as them from season to season, eg, if you pick NZ, you start off with a few home matches, 'Phillips Series', then shuffle the squad and goto the 'Tri-Nations', shuffle squad. then the end of season matches. The following year the Super 12/14 is simulated and you pick your squad for the next year, you can have the CPU do an auto pick or you can cap who you think is worthy from seeing an indepth look at how the Super 12/14 went, be it week thru week as it is simulated or an indept scouting look at the end. (Lets assume this next year is a WC year), then you play the 'Phillips Series', then the 'Tri-Nations', then the World Cup, then the end of season. And you can do it again and again and again just like a real world rugby year, with the teams you play obviosuly changeing, just like real life. There is no hireing or fireing of coaches, you just play as the team you want to be for many years to come). Also, CPU makes new young players to enter the Super 12/14 while older ones retire. So you can pick a younggun and grow him into the next superstar.
COACHING CAREER (You create a coach, be it yourself or a fantasy guy, you pick first name and last name, country they are from (so if you get an offer to coach another country you can't coach your home one until you have gone 2 years NOT coaching the other country). You then pick Easy Medium or Hard for how many base coaching points you start with, then you fill them up, eg. Motervation, Chemisty, Work Ethic, Attack, Defence etc etc. (These will obvisouly improve when your team does well). Then you select Easy Medium or Hard for how you want job offers to come. You then select what team you want to coach, lets assume to Pick the Crusaders on Hard mode (you cannot start coaching any country in the top 15 first off, no matter even if you have it on easy). They say no but offer you, Brazil, Bath or USA. Say you pick Brazil (and you base these choices on how long your contract is, say Brazil is a 2 year contract), then you play a few friendlys each year after selecting a squad, you build the players abilities if you are good, take them the following year to the WC Qualifying rounds, if you perform they ask you to renew your contract. But all this time you are also being offered contracts to coach in a better place. Then say you get a job to to coach the Highlanders if their coach retires and you have been quite successful, then after that you can apply for the All Blacks, if you have been successful you get it... If you lose a few matches you get fired, then perhaps take up a job coaching Japan or something. I think that would work very well. Perhaps you can play 30 years, then after that you are forced to retire and at the end a big stats page comes up showing where you coached year by year, wins, loses, heaps of stuff. Then you can try it all again
NATIONAL COMPETITION
-World Cup
-Tri Nations
-Six Nations
PROVINCIAL COMPETITION
-Super 14
-European Cup
FANTASY COMPETITION
-Fantasy League
-World League (Just like in Rugby 2004, but better)
SPECIAL TEAM TOUR
-Barbarians *UNLOCK*
-British Lions *UNLOCK*
-North vs South *UNLOCK*
-Tri Nations vs Six Nations *UNLOCK*
-World XV *UNLOCK*
-Province vs Country *UNLOCK*
-Pacific Islanders *UNLOCK*
HISTORIC MATCHS
-Historic Super 14 & Super 12 Matches
-Historic European Cup Matches
-Historic Test Matches
-Historic World Cup Matches
-Historic Special Team Tour Matches
SETTINGS (in the guff in here, including rosters for editing and create a play or team)
LOAD/SAVE
Well thats the menu and game options. Also player abilities should be more in depth. You should be able to pick captains and/or co-captains/vice-captains. If you are playing as a team in the Pacific you should choose or leads their Haka.
As far as player stats go here is a breakdown...
Player Stats:
Name: Carlos Spencer
Age: 28
Position: Fly Half (#10)
Height: 180cm (6'0")
Weight: 86kgs (190 ponds)
Handed: Right
Footed: Right
Nation: New Zealand
Provincional Team: Auckland
Test Caps: xx
Provincial Caps: xxx
Overall: XX
Goal Kicking Overall:XX
Speed: 89
Strength: 69
Awearness: 74
Agility: 90
Acceleration: 91
Handling: 94
Catching: 90
Jumping: 89
Tackling: 90
Passing Speed: 91
Passing Accuracy: 92
Kicking Power: 92
Kicking Accuracy: 82
Tacticle Kicking: 94
Goal Kicking: 88
Composure: 71
Creativity: 96
Leadership: 84
Injury Resistance: 88
Toughness: 85
Aggression: 87
Disaplin: 82
Scrummaging: 21
Hooking: 19
Lineout Thorwing: 40
Lineout Catching/Jumping: 58
Lineout Lifting: 15
Rucking: 60
It's just an example, so don't get too iffy about the states, incorrect or whatever..
You should also be able to play players in different positions. And grown them into it. When you move them tho their awearness should go down. Eg..
Postion Awearness Changes:
Prop to, hooker: -10, lock: -45, backrow: -40, any back: -85
Hooker to, prop: -10, lock: -45, backrow: -35, any back: -85
Lock to, prop: -50, hooker: -60, backrow: -10, any back: -70
You see the drift. And say you move a wing to inside centre, say (for only example) you lose 10 awearness points in that change, if they play well in that position, their stats go up, and in the end you can make them better in perhaps that position than they were orignially.
Also in season or coaching mode, in build up to your games, their could be a training camp, where you can do running drills, scrumming drills, lineout drills, tackling drills and kicking drills, if you score well you can add 3 points to that player in that field (Madden does it well).
Aww, I really can't be bothered going on - or spell checking for that matter! That was a good way to waste close to an hour tho...
Cheers,
Jamie Gough