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weight and height affects the game in same the way you might expect it to in the real word, tall players will
have an advantage in areas like contesting a high ball, and heavier players are harder to stop than
a lighter player at the same speed.


Players can gain and lose weight up to + or - 10kg from their starting weight. This
is linked to your nutrition facility.


There are 4 teams per division, but we plan on adding a additional competition structure before
release that will have the same format as the Super 18.
 
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Can you give us more detail on how the captain will effect the team and on the editor screenshot there is a prefererd position how will that effect the player
 
Is there a league for the youth aswell ?

A small boost is given to key skills e.g. tackling, passing, handling that scales with the captains leadership.


The prefered position will assist the AI in placing players in the position you want for custom rosters.


There is no youth league at the moment, though something along those lines would be cool.
 
Is there any differnce between this match engine and the one used in rugby dynasty , if not that is fine only asking for mayby you made some minor tweaks
 
We have a week left of testing and will look to release shortly after. Things are going well so far.


The match engine is largely the same, although there have been a number of visual improvements paricularly to the texture,lighting
and colour.The crowd was also re-done. The video does not do it justice, but running side by side you can see the difference. Posted
a comparison below.


We will be looking to make more signifcant improvements if we do a second version.




 
Have an idea on the price yet and what currency ?
 
Getting pumped for this CeeJay. Will have a few mates who will buy it for sure too.
 
How long is the matches and is there home ground advantage
 

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