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<blockquote data-quote="forumuser" data-source="post: 95032"><p>Ever wish ea rugby was better?</p><p>I Emailed HB Studios this, will let you know if they reply</p><p></p><p>Dear HB</p><p> </p><p>Ea Rugby 2007 is a very good game but suffers in the longevity stakes due a lack of gameplay depth. When you look at the countries in which it sells well - no1 in NZ & Ireland, No3 in UK Aus; these are people who know rugby. Having a relatively shallow gameplay experience means people either just rent it or just play it around a mates house. By adding depth you develop a game which people have to own so they can play it at home - either by themselves or online. For example why doesn't franchise mode resemble the depth found in fifa or madden?</p><p> </p><p>It feels as if you guys whilst making a good basic rugby game aren't including the great bits of rugby that make it such a varied game - at the moment rugby computer games are basically pass/run/tackle games and lack any of the depth a good rugby game should have. rugby 2006 was good but how about improving the next version by: </p><p></p><p>- being able to start mauls in open play by holding a certain button when entering the tackle - works if a strong player but weaker players are driven back </p><p></p><p>- mauls - being able to peel from mauls and have rolling mauls. You are missing a massive part of rugby - namely forward play at the moment </p><p></p><p>- line outs are quite good but what happened to all the different moves you could do in rugby 2001 peels - hooker taking ball at front etc </p><p></p><p>- player control over whether or not to offload - again holdong a certain button when going into contact and releasing in a particular direction to select which support runner you are popping the ball upto- better players have better chance of offloading. at the moment it is difficult to properly draw a man and pass - a basic school boy rugby technique </p><p></p><p>- improving rucks - ability to get quick ball - either through seleccting player to instantly pick and drive or pop or add himself to ruck </p><p></p><p>- contesting ball at breakdown - as the tackler being able to get back on your feet and rip ithe ball - don't do it properly though and a penalty for playing off the ground </p><p></p><p>- stripping the ball in the tackle like in madden </p><p></p><p>- driving tackles - in rugby 2006 there is no way to stop a man in his tracks or drive him backwards - this is stupid on the goal line- should be able to line a man up and drive him backwards with a big player if you time tackle correctly </p><p></p><p>hope that it some use to somebody??</p><p></p><p>It does seem a shame to see a good game when with a little more thought about tactical depth it could have been great</p></blockquote><p></p>
[QUOTE="forumuser, post: 95032"] Ever wish ea rugby was better? I Emailed HB Studios this, will let you know if they reply Dear HB Ea Rugby 2007 is a very good game but suffers in the longevity stakes due a lack of gameplay depth. When you look at the countries in which it sells well - no1 in NZ & Ireland, No3 in UK Aus; these are people who know rugby. Having a relatively shallow gameplay experience means people either just rent it or just play it around a mates house. By adding depth you develop a game which people have to own so they can play it at home - either by themselves or online. For example why doesn't franchise mode resemble the depth found in fifa or madden? It feels as if you guys whilst making a good basic rugby game aren't including the great bits of rugby that make it such a varied game - at the moment rugby computer games are basically pass/run/tackle games and lack any of the depth a good rugby game should have. rugby 2006 was good but how about improving the next version by: - being able to start mauls in open play by holding a certain button when entering the tackle - works if a strong player but weaker players are driven back - mauls - being able to peel from mauls and have rolling mauls. You are missing a massive part of rugby - namely forward play at the moment - line outs are quite good but what happened to all the different moves you could do in rugby 2001 peels - hooker taking ball at front etc - player control over whether or not to offload - again holdong a certain button when going into contact and releasing in a particular direction to select which support runner you are popping the ball upto- better players have better chance of offloading. at the moment it is difficult to properly draw a man and pass - a basic school boy rugby technique - improving rucks - ability to get quick ball - either through seleccting player to instantly pick and drive or pop or add himself to ruck - contesting ball at breakdown - as the tackler being able to get back on your feet and rip ithe ball - don't do it properly though and a penalty for playing off the ground - stripping the ball in the tackle like in madden - driving tackles - in rugby 2006 there is no way to stop a man in his tracks or drive him backwards - this is stupid on the goal line- should be able to line a man up and drive him backwards with a big player if you time tackle correctly hope that it some use to somebody?? It does seem a shame to see a good game when with a little more thought about tactical depth it could have been great [/QUOTE]
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