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EA Rugby 08
How to "unlock" the B&I Lions Tour in Rugby08
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<blockquote data-quote="Fa&#039;atau82" data-source="post: 252280"><p>Ok, i have a breakthrough!</p><p></p><p>I renamed the Tri-Nations .rfe files and added them into the ten-nations .rfe. I tried it at first and it comes up with a blank screen. Then, i realised that the menu has to point to the right screen, so i hex-edited the .rfe files so that they show the right screen. The breakthrough i have made is that the 10 Nations now loads in 08 menu style, but it is loading the Tri-Nations, so essentially i have duplicated Tri-Nations.</p><p></p><p>So, this is where it gets a bit complicated. Each of the Ten-Nations .rfe files has to have the correct screen ID assigned, so that the game loads it and not the screen of another competition. </p><p></p><p>This is the data i need. </p><p></p><p>Frame, fe_common (front end common) are the files that need to load. Then the xml would tell the game to load the flags (as it does correctly) and some graphics for 10 Nations.</p><p></p><p> <Screen ID="<strong>283</strong>" FileName="ten_fixtures.rfe" PackageName="tennations.big"></p><p> <Texture Name="frame" /></p><p> <Texture Name="fe_common" /></p><p> <Texture Name="fe_tourn_ten" /></p><p> <Texture Name="flags" /></p><p> </Screen></p><p> <Screen ID="<strong>282</strong>" FileName="ten_menu.rfe" PackageName="tennations.big"></p><p> <Texture Name="frame" /></p><p> <Texture Name="fe_common" /></p><p> <Texture Name="fe_tourn_ten" /></p><p> </Screen></p><p> <Screen ID="<strong>280</strong>" FileName="ten_settings.rfe" PackageName="tennations.big"></p><p> <Texture Name="frame" /></p><p> <Texture Name="fe_common" /></p><p> <Texture Name="fe_tourn_ten" /></p><p> </Screen></p><p> <Screen ID="<strong>284</strong>" FileName="ten_standings.rfe" PackageName="tennations.big"></p><p> <Texture Name="frame" /></p><p> <Texture Name="fe_common" /></p><p> <Texture Name="fe_tourn_ten" /></p><p> <Texture Name="flags" /></p><p> </Screen></p><p> <Screen ID="<strong>286</strong>" FileName="ten_winner.rfe" PackageName="tennations.big"></p><p> <Texture Name="frame" /></p><p> <Texture Name="fe_common" /></p><p> <Texture Name="fe_tourn_ten" /></p><p> </Screen></p><p> <Screen ID="<strong>281</strong>" FileName="ten_teamselect.rfe" PackageName="tennations.big"></p><p> <Texture Name="frame" /></p><p> <Texture Name="fe_common" /></p><p> <Texture Name="tmntscmn" /></p><p> <Texture Name="flags" /></p><p> <Texture Name="fe_tourn_ten" /></p><p></p><p>I must hex-edit this into the .rfe files for Tri-Nations, then rename them as Ten-Nations and add them to the game. Hopefully then, the Ten Nations would load 08 Menu style but is pointing to the assignment of Ten Nations text.</p><p></p><p>I will continue to test, but i think i've nailed it.. i've just got to figure out how to define what i want with the files.</p></blockquote><p></p>
[QUOTE="Fa'atau82, post: 252280"] Ok, i have a breakthrough! I renamed the Tri-Nations .rfe files and added them into the ten-nations .rfe. I tried it at first and it comes up with a blank screen. Then, i realised that the menu has to point to the right screen, so i hex-edited the .rfe files so that they show the right screen. The breakthrough i have made is that the 10 Nations now loads in 08 menu style, but it is loading the Tri-Nations, so essentially i have duplicated Tri-Nations. So, this is where it gets a bit complicated. Each of the Ten-Nations .rfe files has to have the correct screen ID assigned, so that the game loads it and not the screen of another competition. This is the data i need. Frame, fe_common (front end common) are the files that need to load. Then the xml would tell the game to load the flags (as it does correctly) and some graphics for 10 Nations. <Screen ID="[b]283[/b]" FileName="ten_fixtures.rfe" PackageName="tennations.big"> <Texture Name="frame" /> <Texture Name="fe_common" /> <Texture Name="fe_tourn_ten" /> <Texture Name="flags" /> </Screen> <Screen ID="[b]282[/b]" FileName="ten_menu.rfe" PackageName="tennations.big"> <Texture Name="frame" /> <Texture Name="fe_common" /> <Texture Name="fe_tourn_ten" /> </Screen> <Screen ID="[b]280[/b]" FileName="ten_settings.rfe" PackageName="tennations.big"> <Texture Name="frame" /> <Texture Name="fe_common" /> <Texture Name="fe_tourn_ten" /> </Screen> <Screen ID="[b]284[/b]" FileName="ten_standings.rfe" PackageName="tennations.big"> <Texture Name="frame" /> <Texture Name="fe_common" /> <Texture Name="fe_tourn_ten" /> <Texture Name="flags" /> </Screen> <Screen ID="[b]286[/b]" FileName="ten_winner.rfe" PackageName="tennations.big"> <Texture Name="frame" /> <Texture Name="fe_common" /> <Texture Name="fe_tourn_ten" /> </Screen> <Screen ID="[b]281[/b]" FileName="ten_teamselect.rfe" PackageName="tennations.big"> <Texture Name="frame" /> <Texture Name="fe_common" /> <Texture Name="tmntscmn" /> <Texture Name="flags" /> <Texture Name="fe_tourn_ten" /> I must hex-edit this into the .rfe files for Tri-Nations, then rename them as Ten-Nations and add them to the game. Hopefully then, the Ten Nations would load 08 Menu style but is pointing to the assignment of Ten Nations text. I will continue to test, but i think i've nailed it.. i've just got to figure out how to define what i want with the files. [/QUOTE]
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