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I'm enjoying this game more each day
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<blockquote data-quote="thomashenry" data-source="post: 51762"><p>The more I play this game, and the moe I get used to it, the more I am starting to REALLY like it. Swordfish have obviously put a LOT of effort and play testing into this one, and it shows.</p><p></p><p>Once you start to get the hang of offloads, they start to work really well. You can't do them all the time, and often they don't quite go to hand - this is how it should be. You can learn to use them at the right time, and you can play some stunning rugby with them.</p><p></p><p>Although I think rucks take too long, I think the rucking system is otherwsie very good - turnovers happen EXACTLY when you feel they should - ie when players get isolated and your men arrive at ther breakdown faster.</p><p></p><p>The sprint and handoff feature work really well. Deft use of the sprint button to make a half break, easing off it for the pass in order to allow the next man to take and give his pass quickly - it is really well judged.</p><p></p><p>The players on your team who are not under your control are among the most intelligent in a Rugby game - I love how forwards come up on your fly halfs inside shoulder for an inside pop pass, I love how supporting players loop round to create overlaps... </p><p></p><p>As I'm learning more about the game, I'm starting to realise that it could turn out to be REALLY good.</p></blockquote><p></p>
[QUOTE="thomashenry, post: 51762"] The more I play this game, and the moe I get used to it, the more I am starting to REALLY like it. Swordfish have obviously put a LOT of effort and play testing into this one, and it shows. Once you start to get the hang of offloads, they start to work really well. You can't do them all the time, and often they don't quite go to hand - this is how it should be. You can learn to use them at the right time, and you can play some stunning rugby with them. Although I think rucks take too long, I think the rucking system is otherwsie very good - turnovers happen EXACTLY when you feel they should - ie when players get isolated and your men arrive at ther breakdown faster. The sprint and handoff feature work really well. Deft use of the sprint button to make a half break, easing off it for the pass in order to allow the next man to take and give his pass quickly - it is really well judged. The players on your team who are not under your control are among the most intelligent in a Rugby game - I love how forwards come up on your fly halfs inside shoulder for an inside pop pass, I love how supporting players loop round to create overlaps... As I'm learning more about the game, I'm starting to realise that it could turn out to be REALLY good. [/QUOTE]
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