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Injuries, Squad Sizes & Selection
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<blockquote data-quote="leicester" data-source="post: 7777"><p>I am hoping that R2005 will have injuries that are carried forward to future games (one of the few things that R2004 got mostly right). I feel that this can add extra depth to a game with a minimum of extra effort. I like having to cope without key players and facing selection problems as a result. I like the idea of applying caution and occassionally resting key players before big games to protect them from injury. On thing though...</p><p></p><p>...I was frustrated by the max squad size of 30 imposed in R2004. Barely acceptable in my opinion. I feel that to allow more effective tactical decision making and player selection for international and Lions teams (it would be nice to select your own Barabarians squads too...), you need a minimum of 35. I can't see that this would cause significant programming problems. You need TWO complete teams (a first and a reserves if you will) and you need extra cover for those specialist positions like Hooker, No.8, Scrum Half and Fly Half (three of each is ideal in my opinion). This leaves you with one free space to suit your fancy.</p><p></p><p>Opinions?</p></blockquote><p></p>
[QUOTE="leicester, post: 7777"] I am hoping that R2005 will have injuries that are carried forward to future games (one of the few things that R2004 got mostly right). I feel that this can add extra depth to a game with a minimum of extra effort. I like having to cope without key players and facing selection problems as a result. I like the idea of applying caution and occassionally resting key players before big games to protect them from injury. On thing though... ...I was frustrated by the max squad size of 30 imposed in R2004. Barely acceptable in my opinion. I feel that to allow more effective tactical decision making and player selection for international and Lions teams (it would be nice to select your own Barabarians squads too...), you need a minimum of 35. I can't see that this would cause significant programming problems. You need TWO complete teams (a first and a reserves if you will) and you need extra cover for those specialist positions like Hooker, No.8, Scrum Half and Fly Half (three of each is ideal in my opinion). This leaves you with one free space to suit your fancy. Opinions? [/QUOTE]
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