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<blockquote data-quote="NZL Fan" data-source="post: 28951"><p>Mario has confirmed some extra features for rugby league 2 on the official SIDHE forums..........</p><p></p><p>*Hold down in the tackle included (plus penalties for holding down too long).</p><p>*Left footed kickers included.</p><p>*Created players in franchise mode are valued according to their abilities (ie. you will not be able to create an awesome player and then add him to your franchise team on a "free").</p><p>*The salary cap is set dependent on the changes you have made to the starting lineups of the franchise teams.</p><p>*Fatigue levels are shown in the Interchange menu.</p><p>*Player customisation: You can change the face texture, the shape of the head, the hairstyle, the colour of the face, the colour of the hair, the height, weight, and shape of the player. You can't change detailed features such as the nose and ears independently. However, with the large number of options you have available, there are literally 100s of thousands of likenesses you can generate.</p><p>*On goal kicking: Currently the system has a good balance we feel. The actual accuracy and power of the kick you make is consistent for a given kicker, wherever you are kicking from. However, if you are kicking from out wide, then the tolerance for error is smaller. Note, you have the option of kicking using less power which makes it easier to place a more accurate kick. </p><p>In this way, the user is still incented to score tries under the sticks and have a half decent kicker to maximise their chances of getting the extra 2 points.</p></blockquote><p></p>
[QUOTE="NZL Fan, post: 28951"] Mario has confirmed some extra features for rugby league 2 on the official SIDHE forums.......... *Hold down in the tackle included (plus penalties for holding down too long). *Left footed kickers included. *Created players in franchise mode are valued according to their abilities (ie. you will not be able to create an awesome player and then add him to your franchise team on a "free"). *The salary cap is set dependent on the changes you have made to the starting lineups of the franchise teams. *Fatigue levels are shown in the Interchange menu. *Player customisation: You can change the face texture, the shape of the head, the hairstyle, the colour of the face, the colour of the hair, the height, weight, and shape of the player. You can't change detailed features such as the nose and ears independently. However, with the large number of options you have available, there are literally 100s of thousands of likenesses you can generate. *On goal kicking: Currently the system has a good balance we feel. The actual accuracy and power of the kick you make is consistent for a given kicker, wherever you are kicking from. However, if you are kicking from out wide, then the tolerance for error is smaller. Note, you have the option of kicking using less power which makes it easier to place a more accurate kick. In this way, the user is still incented to score tries under the sticks and have a half decent kicker to maximise their chances of getting the extra 2 points. [/QUOTE]
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