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More info released.......

N

NZL Fan

Guest
Mario has confirmed some extra features for rugby league 2 on the official SIDHE forums..........

*Hold down in the tackle included (plus penalties for holding down too long).
*Left footed kickers included.
*Created players in franchise mode are valued according to their abilities (ie. you will not be able to create an awesome player and then add him to your franchise team on a "free").
*The salary cap is set dependent on the changes you have made to the starting lineups of the franchise teams.
*Fatigue levels are shown in the Interchange menu.
*Player customisation: You can change the face texture, the shape of the head, the hairstyle, the colour of the face, the colour of the hair, the height, weight, and shape of the player. You can't change detailed features such as the nose and ears independently. However, with the large number of options you have available, there are literally 100s of thousands of likenesses you can generate.
*On goal kicking: Currently the system has a good balance we feel. The actual accuracy and power of the kick you make is consistent for a given kicker, wherever you are kicking from. However, if you are kicking from out wide, then the tolerance for error is smaller. Note, you have the option of kicking using less power which makes it easier to place a more accurate kick.
In this way, the user is still incented to score tries under the sticks and have a half decent kicker to maximise their chances of getting the extra 2 points.
 
S

sanzar

Guest
Originally posted by NZL fan@Jul 29 2005, 09:51 AM
*On goal kicking: Currently the system has a good balance we feel. The actual accuracy and power of the kick you make is consistent for a given kicker, wherever you are kicking from. However, if you are kicking from out wide, then the tolerance for error is smaller. Note, you have the option of kicking using less power which makes it easier to place a more accurate kick.
In this way, the user is still incented to score tries under the sticks and have a half decent kicker to maximise their chances of getting the extra 2 points.
Mostly sounds pretty good, but this part sounds a bit like an excuse for not implementing a more complex and refined place kicking system...
 
M

Mario

Guest
Originally posted by sanzar+Jul 29 2005, 02:09 PM--><div class='quotetop'>QUOTE (sanzar @ Jul 29 2005, 02:09 PM)</div>
<!--QuoteBegin-NZL fan
@Jul 29 2005, 09:51 AM

*On goal kicking: Currently the system has a good balance we feel. The actual accuracy and power of the kick you make is consistent for a given kicker, wherever you are kicking from. However, if you are kicking from out wide, then the tolerance for error is smaller. Note, you have the option of kicking using less power which makes it easier to place a more accurate kick.
In this way, the user is still incented to score tries under the sticks and have a half decent kicker to maximise their chances of getting the extra 2 points.
Mostly sounds pretty good, but this part sounds a bit like an excuse for not implementing a more complex and refined place kicking system... [/b]
That comment was made in response to a suggestion that the physical controls for kicking conversions should become easier, the more in front of the sticks you are.

If we did that, then players would get a double whammy of making it easier when scoring in front, or making it much harder scoring out wide.

The system we have in place now has consistent controls per kicker, no matter where you kick from. However, if you are kicking from right in front you can afford to be less accurate because the margin for error is wider. When shooting from out wide, its naturally harder because of the distance, and the angle on the uprights.

That is the way it should be.

The only increased depth we should consider adding to this in the future is the ability to choose your distance from the goal line. Currently it is done automatically. Oh, and having the ability to curve the ball.
 
T

THE CHIROPRACTOR101

Guest
its gettin better by the month..sad thing is tho i dont currently hav a ps2
pleez mario dont make me side with the EVIL ps2..
 
E

..::ERIC::..

Guest
Originally posted by THE CHIROPRACTOR101@Jul 29 2005, 06:01 PM
its gettin better by the month..sad thing is tho i dont currently hav a ps2
pleez mario dont make me side with the EVIL ps2..
Easy there Chiro. This thread is about new info. Don't want to vier off topic and talk about the PS2 - Xbox issue. Don't wanna make NZL Fan delete any more replies do you?
 
U

umosay

Guest
Originally posted by Mario+Jul 29 2005, 04:52 PM--><div class='quotetop'>QUOTE (Mario @ Jul 29 2005, 04:52 PM)</div>
Originally posted by [email protected] 29 2005, 02:09 PM
<!--QuoteBegin-NZL fan
@Jul 29 2005, 09:51 AM

*On goal kicking: Currently the system has a good balance we feel. The actual accuracy and power of the kick you make is consistent for a given kicker, wherever you are kicking from. However, if you are kicking from out wide, then the tolerance for error is smaller. Note, you have the option of kicking using less power which makes it easier to place a more accurate kick.
In this way, the user is still incented to score tries under the sticks and have a half decent kicker to maximise their chances of getting the extra 2 points.

Mostly sounds pretty good, but this part sounds a bit like an excuse for not implementing a more complex and refined place kicking system...
That comment was made in response to a suggestion that the physical controls for kicking conversions should become easier, the more in front of the sticks you are.

If we did that, then players would get a double whammy of making it easier when scoring in front, or making it much harder scoring out wide.

The system we have in place now has consistent controls per kicker, no matter where you kick from. However, if you are kicking from right in front you can afford to be less accurate because the margin for error is wider. When shooting from out wide, its naturally harder because of the distance, and the angle on the uprights.

That is the way it should be.

The only increased depth we should consider adding to this in the future is the ability to choose your distance from the goal line. Currently it is done automatically. Oh, and having the ability to curve the ball. [/b]
So are all kicks still taken on the 20m line or the wider the angle the further away?
 
M

Mario

Guest
Originally posted by umosay@Jul 29 2005, 05:13 PM
So are all kicks still taken on the 20m line or the wider the angle the further away?
No, there is some automatic adjustment, so when you are right in front you come closer in for example.
 
S

sanzar

Guest
Originally posted by Mario@Jul 29 2005, 04:52 PM
Oh, and having the ability to curve the ball.
Thats a great idea! you could chose the point of the ball to strike with you boot and that way be able to add hook to it.
 
K

kinkon89

Guest
i like the slowing down of the "play the ball" feature

i would have thought it would be included in the first title.......but this will do

now its just a matter of time when i get "lucky" and "find" money "lying" on the "ground".
 
A

ak47

Guest
just read on the sidhe forums that a sponsorship feature is included in franchise mode

this sounds awesome


keep surprising me!!!!!!
 
N

NZL Fan

Guest
Thought I'd just add any more info here........(thanks to Mario of SIDHE for giving the punters more info).

*Commentary in RL2 will now include some "very high level" (Marios words) commentary on the calibre and importance of the match.
*As Ak47 mentioned obtaining sponsorship in Franchise mode is included.
*Sponsors will be as up to date as the reference supplied to SIDHE by the teams before the cutoff date (ie. real sponsors included).
*Are able to change existing players stats, and also change players from club to club prior to beginning a Franchise/season/one off game/origin (ie. Bring squads up to date for season 05/06).
*Stoppage in play still occurs when interchanging players (SIDHE will look at this issue in any future releases).
*Slow take off speed of "flat footed" players fixed.
* Just over 1000 players in the game.
* In franchise the salary cap is automatically set to the team with the highest combined player value.
* Some aspects of franchise mode (securing sponsorship for instance) can be "automated" if required, and games can be simulated rather then played.
*Weather conditions are graphically better portrayed in this version. More realistic rain and sunny days.
*only limitations on the number of signings in Franchise mode are the number of available slots on your squad, your financial situation, the salary cap, and the individual interest of players in joining your squad.

The games official FAQ was updated on the 29/07/05 as well, find it here.......

http://forums.rugbyleague2.com/showthread....52918#post52918
 
E

esoj

Guest
franchsie mode sounds like it will be quite good. The salary cap should be at least 5 mill with the players rooster have lol. interesting reading in the faq that the video ref is in this time and that there is left footed kickers. game is sounding great can't wait for it to come out or a demo
 
L

Los Lover

Guest
Originally posted by NZL fan@Aug 4 2005, 09:57 AM
Thought I'd just add any more info here........(thanks to Mario of SIDHE for giving the punters more info).

*Commentary in RL2 will now include some "very high level" (Marios words) commentary on the calibre and importance of the match.
*As Ak47 mentioned obtaining sponsorship in Franchise mode is included.
*Sponsors will be as up to date as the reference supplied to SIDHE by the teams before the cutoff date (ie. real sponsors included).
*Are able to change existing players stats, and also change players from club to club prior to beginning a Franchise/season/one off game/origin (ie. Bring squads up to date for season 05/06).
*Stoppage in play still occurs when interchanging players (SIDHE will look at this issue in any future releases).
*Slow take off speed of "flat footed" players fixed.
* Just over 1000 players in the game.
* In franchise the salary cap is automatically set to the team with the highest combined player value.
* Some aspects of franchise mode (securing sponsorship for instance) can be "automated" if required, and games can be simulated rather then played.
*Weather conditions are graphically better portrayed in this version. More realistic rain and sunny days.
*only limitations on the number of signings in Franchise mode are the number of available slots on your squad, your financial situation, the salary cap, and the individual interest of players in joining your squad.

The games official FAQ was updated on the 29/07/05 as well, find it here.......

http://forums.rugbyleague2.com/showthread....52918#post52918
alright!! between this and Blics, I will literally not need a game for about another YEAR!!!!

Wahoooooooooooooooo!!!

Cheers for the info NZL fan.

 
N

NZL Fan

Guest
I noticed Ak47 that Mario replied to the affirmative to your post in the rugby league 2 forum - ie. Players "shop" around for better offers in franchise mode, and the computer controlled teams appear to approach your players as well.
 
L

Los Lover

Guest
Originally posted by NZL fan@Aug 4 2005, 04:37 PM
I noticed Ak47 that Mario replied to the affirmative to your post in the rugby league 2 forum - ie. Players "shop" around for better offers in franchise mode, and the computer controlled teams appear to approach your players as well.
Wahooooooooooooooooo again!!!!

Lokks like another 7 out of 10 game NZL fan.....

yay! to that - it'll be the best rugby code game yet then!!!

Yehaaaaaaaaaaaaaaaaa!!


 
N

NZL Fan

Guest
Originally posted by Los Lover+Aug 4 2005, 03:39 PM--><div class='quotetop'>QUOTE (Los Lover @ Aug 4 2005, 03:39 PM)</div>
<!--QuoteBegin-NZL fan
@Aug 4 2005, 04:37 PM
I noticed Ak47 that Mario replied to the affirmative to your post in the rugby league 2 forum - ie. Players "shop" around for better offers in franchise mode, and the computer controlled teams appear to approach your players as well.
Wahooooooooooooooooo again!!!!

Lokks like another 7 out of 10 game NZL fan.....

yay! to that - it'll be the best rugby code game yet then!!!

Yehaaaaaaaaaaaaaaaaa!!


[/b]
7.5 if its the best game ever produced for playstation 2


Mind you by your ranking system every half decent sports game will be an instant 10 due to the fact you can't give 11 out of ten........
 
E

esoj

Guest
lol well this wil lown because of online play. Los will be able to thrash all comers lol. Who isn't going to get this game. The franchise mode is souding very deep. ay los I will be happy for a long time with this game just with the online play alone and then I will get blics when it finally releases down under.
 
E

esoj

Guest
how is it not deep. sure its not madden but it seems to be way better than the world league on ea rugby games

As Ak47 mentioned obtaining sponsorship in Franchise mode is included.
Are able to change existing players stats, and also change players from club to club prior to beginning a Franchise/season/one off game/origin (ie. Bring squads up to date for season 05/06).
In franchise the salary cap is automatically set to the team with the highest combined player value.
* Some aspects of franchise mode (securing sponsorship for instance) can be "automated" if required, and games can be simulated rather then played.
only limitations on the number of signings in Franchise mode are the number of available slots on your squad, your financial situation, the salary cap, and the individual interest of players in joining your squad.
noticed Ak47 that Mario replied to the affirmative to your post in the rugby league 2 forum - ie. Players "shop" around for better offers in franchise mode, and the computer controlled teams appear to approach your players as well.
*Created players in franchise mode are valued according to their abilities (ie. you will not be able to create an awesome player and then add him to your franchise team on a "free").
*The salary cap is set dependent on the changes you have made to the starting lineups of the franchise

that sounds like a pretty good franchise mode to me. and way better than the world league in ea games
 
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