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<blockquote data-quote="ak47" data-source="post: 11515"><p>1 - Defence</p><p></p><p>a) From what I have seen in the videos, it seems that the outside centre and wing seem to mark their opposite numbers very closely. This means that any team with a quick inside centre can easily get through the gap created by this strict marking.</p><p></p><p><span style="color: red"><strong>I know this is sometimes what happens in real rugby - I remember Matt Giteau scoring for Australia against England in the Autumn Tests by using this gap - but quite often, wouldn't the outside centre take a chance and go for the ball-carrier, leaving the winger to mark the outside centre, and the full-back to mark the overlapping winger? The marking seems to be a little too strict here.</strong></span></p><p></p><p><span style="color: red"><strong>I had no gripes with the one on one defense..it was tight and u were rewarded, for beating it</strong></span></p><p></p><p><img src="http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> The defense never seems to progress as a line - ever! When the ball is played from the ruck, the human player seems to always charge the attacking line, but the rest of the defense stays behind, leaving "d0g-leg" gaps in midfield.</p><p></p><p><span style="color: red"><strong>True but if the whole line moved up with the human player, and the attack got passed the human player, then there’d be nobody left to defend other than the FB.</strong></span></p><p><span style="color: red"><strong>If u do not control anyone the defense stays in a line, if u decide to leave the defensive line, u gotto make sure, u make the tackle otherwise easy metres are gained, just like in real rugby</strong></span></p><p><span style="color: red"><strong>If you pick the correct defense, for the offensive play, and use the big hit, u can really drive the offense backwards, losing momentum, and consequently possession, just like real rugby</strong></span></p><p></p><p>2 - Attacking</p><p></p><p>a) One of the first things I noticed in these videos was how the ball was always taken standing still. This didn't happen if the player decided to "pop" the ball to a forward on the fringes, however.</p><p></p><p>It seems to take for ever for the players to get up to speed when taking the ball whilst still. However, the AI attack seems to be able to accelerate from standing start pretty well. This may be to do with when the sprint button is pressed, but I don't know.</p><p></p><p><span style="color: red"><strong>This is all about what play you have picked from the ruck…if u pick a play and do not follow it correctly (ie pick a hit-up, but pass to fly half), the ball goes to ground, or the pass receiver will be flat footed. The #9 can run from the rucks like 2004 aswell</strong></span></p><p></p><p><img src="http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> In Rugby 2001 (on the PC at least) when attacking, if the player ran the ball-carrier along the line (i.e. diagonally or literally sideways, like happens in a switch set play) your team-mates would continue their running lines, leaving you the option of passing to a team mate running a very good line, allowing line-breaks. In the videos, it seems that your team mates will always try to keep a set distance from you, both sideways and backwards, which means you can't pop the ball or dummy it for a break as described above.</p><p></p><p><span style="color: red"><strong>At times it does look like this, but sometimes, u can get a supporter running hard onto a ball, at a different angle….furthur to this, I do believe, u can take control of the reveiver once the ball is passed, therefore the onus is on the player, to run which ever angle he/she (GF playing rugby) desires. Otherwise use the ‘on the fly’ play calling, where runners switch angles and wrap around creating multiple options to break the line</strong></span></p><p></p><p></p><p></p><p>3 - Rucks/Mauls/General Forward Play</p><p></p><p>a) I know rucking has been discussed over and over, but there is one thing that has never been asked, to my knowledge. Do the backs ever involve themselves in rucks? I remember playing on Rugby 2004 where I would make a tackle with, say, my outside centre, and the tackler and tackle-ee (?) would go to ground presenting the ball nicely. My winger would just stand and watch and basically wait until the team-with-the-ball's forwards came and won it.</p><p></p><p>Does this still happen or will the backs get into the rucks? This would also allow for some interesting events in open play, like ending up with a prop defending on the wing or in the centre for the player/AI to try and target.</p><p></p><p><span style="color: red"><strong>Backs do enter the rucks…in fact I nearly put the whole team into a ruck, in which left me short on defense on both openside and blindside, and I struggled in catch-up defense..truly brilliant.</strong></span></p><p> </p><p></p><p><img src="http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> The way in which the camera very quickly turns round to show who has possesion of the ball at the breakdown seems to imply automatic rucks again. I know you can add players and stuff, but it seems a bit pointless - better off leaving your forwards in the defensive line as possession seems to be decided as soon as the ball hits the ground, rather than waiting to see who has the momentum in the ruck (a la JLR).</p><p></p><p><span style="color: red"><strong>I myself didn’t grasp how the rucks work, there’s a power bar, there’s other options with, binding and pushing, and even heard there’s a steal ball button, so its a lot more complex than rugby 2004 already, which is good news. I did see isolation get very penalized, ie u 90% lost the ball if u got urself isolated. Maybe use side cam if u don’t like the camera switch</strong></span></p><p></p><p>c) Only a small point this one. I hate the way in which sometimes when a player is tackled, a forward from one team or another will just come along and lie around the ball, just like in Rugby 2004. Now being a fullback by trade, I don't get into too many rucks, but I'm sure this is illegal!! </p><p></p><p>J<span style="color: red"><strong>ust part of the ruck animation I think..although I have not looked into things going on around the action…when playing, and in a panic, u just wanted to get the ball out of the ruck asap.</strong></span></p><p></p><p>d) The scrums seem to be pretty dodgy. I thought the Rugby 2004 system was good, but this time it seems that the scrum can be driven very quickly and excessively far, which could lead to easy push-over tries.</p><p></p><p><span style="color: red"><strong>Didn’t try a pushover try…but the srums are great….the hook button really works well, when timed right…it’s the same as 2004 basically….if u can drive the scrum along way its due to the opposition not pushing back</strong></span></p><p></p><p>e) Mauls seem a little pointless. There again seems to be a set distance which the maul can drive before being stopped. I think they should use what somebody suggested somewhere else on this forum for a control system for mauls - the attacking team has 3 options. Go "up the middle", to the right, or to the left, each in accordance with a button press, and the defence has to guess which "way" to defend. Getting it right stops the maul, but getting it wrong means you concede ground. But that's for next year's wishlist!</p><p></p><p><span style="color: red"><strong>The only maul I saw was from the lineouts….and u can push them as far as u want, until the opposition pushes back….and yes there’s no options but, either pass, or run from the back</strong></span></p><p></p><p>4 - Miscellaneous Points</p><p></p><p>a) Can tackles be penalised for being late, early on in the air at all?</p><p></p><p><span style="color: red"><strong>Don’t know, did a mid air tackle and wasn’t penalized tho</strong></span></p><p></p><p><img src="http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Do these highly-publicised high-tackles (I remeber seeing a clothesline by a French guy in a "Hits Don't Come Bigger" promo video) actually exist and are they penalised?</p><p></p><p><span style="color: red"><strong>Yes they exist, no haven’t seen a penalty other than for offside</strong></span></p><p></p><p>c) Are yellow/red cards still in existence?</p><p></p><p><span style="color: red"><strong>Have heard they are, didn’t see one in the 2 hrs I played</strong></span></p><p></p><p>d) Does the "Kill the ball" control actually have any useful purpose this time around rather than conceding an automatic penalty? For example, if the referee is a good distance from the ruck, could you sneak a hand in and try to steal the ball? Is there an actual animation for this this time, or does the game just stop, and the penalty is given, like in Rugby 2004?</p><p></p><p><span style="color: red"><strong>Cant answer this but have heard “kill the ball†is back, but better used</strong></span></p><p></p><p>e) In Rugby 2004, if you chose a "Kick defense", the AI would automatically run the ball to the vacant space where the winger was, regardless of field position, effectively cheating. Does this still happen?</p><p></p><p><span style="color: red"><strong>Hmmm???</strong></span></p><p></p><p>f) Is it EVER possible to get a line-break using crash-ball, or does even getting through a miss-tackle slow you down so much that you are instantly tackled by all the forwards, like in Rugby 2004?</p><p></p><p><span style="color: red"><strong>No the line-breaks are bliss, like 2001, once thru, the winds in the hair, and its time to line-up the FB, or slow down for support</strong></span></p><p></p><p>g) What options are there with regards to tactics for the team? Like choosing defence type (rush, slide, agressive, reserved, etc.) or style of play (forwards, backs, kick for position, etc.). This would seem an obvious step forward given the "Forwards/Backs/Balanced" tactics in Rugby 2004</p><p></p><p><span style="color: red"><strong>Offense â€" Standard, Wide, Tight, Kick</strong></span></p><p><span style="color: red"><strong>Defense â€" standard, Wide, Tight</strong></span></p><p><span style="color: red"><strong></strong></span></p><p><span style="color: red"><strong>I do recall a pivot option aswell</strong></span></p></blockquote><p></p>
[QUOTE="ak47, post: 11515"] 1 - Defence a) From what I have seen in the videos, it seems that the outside centre and wing seem to mark their opposite numbers very closely. This means that any team with a quick inside centre can easily get through the gap created by this strict marking. [color=red][b]I know this is sometimes what happens in real rugby - I remember Matt Giteau scoring for Australia against England in the Autumn Tests by using this gap - but quite often, wouldn't the outside centre take a chance and go for the ball-carrier, leaving the winger to mark the outside centre, and the full-back to mark the overlapping winger? The marking seems to be a little too strict here.[/b][/color] [color=red][b]I had no gripes with the one on one defense..it was tight and u were rewarded, for beating it[/b][/color] [img]http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif[/img] The defense never seems to progress as a line - ever! When the ball is played from the ruck, the human player seems to always charge the attacking line, but the rest of the defense stays behind, leaving "d0g-leg" gaps in midfield. [color=red][b]True but if the whole line moved up with the human player, and the attack got passed the human player, then there’d be nobody left to defend other than the FB. If u do not control anyone the defense stays in a line, if u decide to leave the defensive line, u gotto make sure, u make the tackle otherwise easy metres are gained, just like in real rugby If you pick the correct defense, for the offensive play, and use the big hit, u can really drive the offense backwards, losing momentum, and consequently possession, just like real rugby[/b][/color] 2 - Attacking a) One of the first things I noticed in these videos was how the ball was always taken standing still. This didn't happen if the player decided to "pop" the ball to a forward on the fringes, however. It seems to take for ever for the players to get up to speed when taking the ball whilst still. However, the AI attack seems to be able to accelerate from standing start pretty well. This may be to do with when the sprint button is pressed, but I don't know. [color=red][b]This is all about what play you have picked from the ruck…if u pick a play and do not follow it correctly (ie pick a hit-up, but pass to fly half), the ball goes to ground, or the pass receiver will be flat footed. The #9 can run from the rucks like 2004 aswell[/b][/color] [img]http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif[/img] In Rugby 2001 (on the PC at least) when attacking, if the player ran the ball-carrier along the line (i.e. diagonally or literally sideways, like happens in a switch set play) your team-mates would continue their running lines, leaving you the option of passing to a team mate running a very good line, allowing line-breaks. In the videos, it seems that your team mates will always try to keep a set distance from you, both sideways and backwards, which means you can't pop the ball or dummy it for a break as described above. [color=red][b]At times it does look like this, but sometimes, u can get a supporter running hard onto a ball, at a different angle….furthur to this, I do believe, u can take control of the reveiver once the ball is passed, therefore the onus is on the player, to run which ever angle he/she (GF playing rugby) desires. Otherwise use the ‘on the fly’ play calling, where runners switch angles and wrap around creating multiple options to break the line[/b][/color] 3 - Rucks/Mauls/General Forward Play a) I know rucking has been discussed over and over, but there is one thing that has never been asked, to my knowledge. Do the backs ever involve themselves in rucks? I remember playing on Rugby 2004 where I would make a tackle with, say, my outside centre, and the tackler and tackle-ee (?) would go to ground presenting the ball nicely. My winger would just stand and watch and basically wait until the team-with-the-ball's forwards came and won it. Does this still happen or will the backs get into the rucks? This would also allow for some interesting events in open play, like ending up with a prop defending on the wing or in the centre for the player/AI to try and target. [color=red][b]Backs do enter the rucks…in fact I nearly put the whole team into a ruck, in which left me short on defense on both openside and blindside, and I struggled in catch-up defense..truly brilliant.[/b][/color] [img]http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif[/img] The way in which the camera very quickly turns round to show who has possesion of the ball at the breakdown seems to imply automatic rucks again. I know you can add players and stuff, but it seems a bit pointless - better off leaving your forwards in the defensive line as possession seems to be decided as soon as the ball hits the ground, rather than waiting to see who has the momentum in the ruck (a la JLR). [color=red][b]I myself didn’t grasp how the rucks work, there’s a power bar, there’s other options with, binding and pushing, and even heard there’s a steal ball button, so its a lot more complex than rugby 2004 already, which is good news. I did see isolation get very penalized, ie u 90% lost the ball if u got urself isolated. Maybe use side cam if u don’t like the camera switch[/b][/color] c) Only a small point this one. I hate the way in which sometimes when a player is tackled, a forward from one team or another will just come along and lie around the ball, just like in Rugby 2004. Now being a fullback by trade, I don't get into too many rucks, but I'm sure this is illegal!! J[color=red][b]ust part of the ruck animation I think..although I have not looked into things going on around the action…when playing, and in a panic, u just wanted to get the ball out of the ruck asap.[/b][/color] d) The scrums seem to be pretty dodgy. I thought the Rugby 2004 system was good, but this time it seems that the scrum can be driven very quickly and excessively far, which could lead to easy push-over tries. [color=red][b]Didn’t try a pushover try…but the srums are great….the hook button really works well, when timed right…it’s the same as 2004 basically….if u can drive the scrum along way its due to the opposition not pushing back[/b][/color] e) Mauls seem a little pointless. There again seems to be a set distance which the maul can drive before being stopped. I think they should use what somebody suggested somewhere else on this forum for a control system for mauls - the attacking team has 3 options. Go "up the middle", to the right, or to the left, each in accordance with a button press, and the defence has to guess which "way" to defend. Getting it right stops the maul, but getting it wrong means you concede ground. But that's for next year's wishlist! [color=red][b]The only maul I saw was from the lineouts….and u can push them as far as u want, until the opposition pushes back….and yes there’s no options but, either pass, or run from the back[/b][/color] 4 - Miscellaneous Points a) Can tackles be penalised for being late, early on in the air at all? [color=red][b]Don’t know, did a mid air tackle and wasn’t penalized tho[/b][/color] [img]http://www.therugbyforum.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif[/img] Do these highly-publicised high-tackles (I remeber seeing a clothesline by a French guy in a "Hits Don't Come Bigger" promo video) actually exist and are they penalised? [color=red][b]Yes they exist, no haven’t seen a penalty other than for offside[/b][/color] c) Are yellow/red cards still in existence? [color=red][b]Have heard they are, didn’t see one in the 2 hrs I played[/b][/color] d) Does the "Kill the ball" control actually have any useful purpose this time around rather than conceding an automatic penalty? For example, if the referee is a good distance from the ruck, could you sneak a hand in and try to steal the ball? Is there an actual animation for this this time, or does the game just stop, and the penalty is given, like in Rugby 2004? [color=red][b]Cant answer this but have heard “kill the ball†is back, but better used[/b][/color] e) In Rugby 2004, if you chose a "Kick defense", the AI would automatically run the ball to the vacant space where the winger was, regardless of field position, effectively cheating. Does this still happen? [color=red][b]Hmmm???[/b][/color] f) Is it EVER possible to get a line-break using crash-ball, or does even getting through a miss-tackle slow you down so much that you are instantly tackled by all the forwards, like in Rugby 2004? [color=red][b]No the line-breaks are bliss, like 2001, once thru, the winds in the hair, and its time to line-up the FB, or slow down for support[/b][/color] g) What options are there with regards to tactics for the team? Like choosing defence type (rush, slide, agressive, reserved, etc.) or style of play (forwards, backs, kick for position, etc.). This would seem an obvious step forward given the "Forwards/Backs/Balanced" tactics in Rugby 2004 [color=red][b]Offense – Standard, Wide, Tight, Kick Defense – standard, Wide, Tight I do recall a pivot option aswell[/b][/color] [/QUOTE]
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