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<blockquote data-quote="Frans.Hendrik" data-source="post: 1018644" data-attributes="member: 47923"><p>Copied from URL:</p><p></p><p></p><p>[MEDIA=vimeo]459832036[/MEDIA]</p><p></p><p></p><p>download Fmodel from <a href="https://github.com/iAmAsval/FModel" target="_blank">https://github.com/iAmAsval/FModel</a></p><p>grab u4pak file from the file attachment in this post, it's a .zip file you'll need to extract the 2 files inside</p><p>download Unreal Engine from <a href="https://www.unrealengine.com/en-US/" target="_blank">https://www.unrealengine.com/en-US/</a> and install v4.22.3</p><p>open up Fmodel and select afl evo2 .pak file</p><p>find the jumper textures you want to change and right-click save-image for each one</p><p>when you're done close Fmodel and open up the Fmodel/output/icons folder for your image files</p><p>edit your image files in photoshop, paint.net, gimp etc. and save</p><p>open up unreal engine and start a new blank project with no starter content</p><p>delete all the world content so it's completely blank then drag your edited texture files into ue4</p><p>save the textures images and select them all then Cook Content for Windows</p><p>once it completes the Cooking process right click on one of your textures and click Show in Explorer</p><p>click on your project name folder in the location bar in explorer and then Saved-Cooked-WindowsNoEditor-Import-Content</p><p>open up a new copy of explorer and create a new folder somewhere and then copy the 2 u4pak files from the .zip you grabbed earlier into it</p><p>in your new folder you now need to create a directory structure that is the same as where you saved the files in from Fmodel,</p><p>so open Fmodel and navigate to the folder where you took the textures from and replicate the folder structure</p><p>ie. in the new folder you created you need to add /afl/Content/Afl/cmn_con/player/textures/clothes/afl_melb</p><p>copy all the Cooked files from ue4 into the new folder you just created then go back to the root of that folder</p><p>run u4pak.cmd and it should flash up a command prompt for a second and then build the new .pak file</p><p>go into your steam folder and find afl evo2, usually something like Steam/steamapps/common/afl evolution 2/afl/content/paks</p><p>copy the new .pak file you just created into the folder with the existing afl evo 2 .pak file</p><p>job done, go play the game</p><p></p><p>If you're still confused go watch the video again</p><p></p><p>[URL unfurl="true"]https://www.bigfooty.com/forum/attachments/u4pak-zip.966391/[/URL]</p></blockquote><p></p>
[QUOTE="Frans.Hendrik, post: 1018644, member: 47923"] Copied from URL: [MEDIA=vimeo]459832036[/MEDIA] download Fmodel from [URL]https://github.com/iAmAsval/FModel[/URL] grab u4pak file from the file attachment in this post, it's a .zip file you'll need to extract the 2 files inside download Unreal Engine from [URL]https://www.unrealengine.com/en-US/[/URL] and install v4.22.3 open up Fmodel and select afl evo2 .pak file find the jumper textures you want to change and right-click save-image for each one when you're done close Fmodel and open up the Fmodel/output/icons folder for your image files edit your image files in photoshop, paint.net, gimp etc. and save open up unreal engine and start a new blank project with no starter content delete all the world content so it's completely blank then drag your edited texture files into ue4 save the textures images and select them all then Cook Content for Windows once it completes the Cooking process right click on one of your textures and click Show in Explorer click on your project name folder in the location bar in explorer and then Saved-Cooked-WindowsNoEditor-Import-Content open up a new copy of explorer and create a new folder somewhere and then copy the 2 u4pak files from the .zip you grabbed earlier into it in your new folder you now need to create a directory structure that is the same as where you saved the files in from Fmodel, so open Fmodel and navigate to the folder where you took the textures from and replicate the folder structure ie. in the new folder you created you need to add /afl/Content/Afl/cmn_con/player/textures/clothes/afl_melb copy all the Cooked files from ue4 into the new folder you just created then go back to the root of that folder run u4pak.cmd and it should flash up a command prompt for a second and then build the new .pak file go into your steam folder and find afl evo2, usually something like Steam/steamapps/common/afl evolution 2/afl/content/paks copy the new .pak file you just created into the folder with the existing afl evo 2 .pak file job done, go play the game If you're still confused go watch the video again [URL unfurl="true"]https://www.bigfooty.com/forum/attachments/u4pak-zip.966391/[/URL] [/QUOTE]
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