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<blockquote data-quote="Frans.Hendrik" data-source="post: 1030692" data-attributes="member: 47923"><p><strong>NEW RELEASE</strong></p><p><strong></strong></p><p><strong>Beta version 0.4</strong></p><p><strong><u>Changelog:</u></strong></p><p>- Kits Editor Added</p><p>- Settings added, you can now fix any issue you have with the game reading the database quickly. I'll explain below.</p><p></p><p><u><strong><u>Download:</u></strong></u></p><p>[URL unfurl="true"]https://www.mediafire.com/file/8bze6wu2my8f91m/RC4Editor0.4.zip/file[/URL]</p><p></p><p>[ATTACH=full]10200[/ATTACH][ATTACH=full]10201[/ATTACH]</p><p></p><p><u><strong>Howto Settings<u>:</u></strong></u></p><p>The editor is designed to read the tables e.g. teams, lineups, kits, players between different HEX offsets in the database. In 99.9% of issues is because something has changed in your database and the offset the editor tries to find doesn't exist anymore.</p><p>I know the below is complex but can assist some of the advance users to debug themselves.</p><p>Let me explain below how I find the offsets, we'll use the Teams table. The teams table starts at after the following HEX string:</p><p>FF005553412057377300000000000000000000000000000000000000000000000000723773775F75736100000000</p><p>[ATTACH=full]10197[/ATTACH]</p><p>But now you'll notice that the actual table only starts after the matched HEX string e.g. E903 is the start of the teams table. We search before it so that we can get the full table, as if something in the new zealand teams change we will never match it again.</p><p>So we need to add an offset to say find this string FF005553412057377300000000000000000000000000000000000000000000000000723773775F75736100000000, now after 46 bytes, that's where the table starts. In the editor settings it will look like this:</p><p>[ATTACH=full]10198[/ATTACH]</p><p>The end portion of the table is matched by EA030000000827060200000000001000000010000200000000001000000010000000000000000000000000000000, you will see that we actually start reading where the player DB starts, and therefore we don't need to make changes in the offsets.</p><p></p><p>[ATTACH=full]10199[/ATTACH]</p></blockquote><p></p>
[QUOTE="Frans.Hendrik, post: 1030692, member: 47923"] [B]NEW RELEASE Beta version 0.4 [U]Changelog:[/U][/B] - Kits Editor Added - Settings added, you can now fix any issue you have with the game reading the database quickly. I'll explain below. [U][B][U]Download:[/U][/B][/U] [URL unfurl="true"]https://www.mediafire.com/file/8bze6wu2my8f91m/RC4Editor0.4.zip/file[/URL] [ATTACH type="full"]10200[/ATTACH][ATTACH type="full"]10201[/ATTACH] [U][B]Howto Settings[U]:[/U][/B][/U] The editor is designed to read the tables e.g. teams, lineups, kits, players between different HEX offsets in the database. In 99.9% of issues is because something has changed in your database and the offset the editor tries to find doesn't exist anymore. I know the below is complex but can assist some of the advance users to debug themselves. Let me explain below how I find the offsets, we'll use the Teams table. The teams table starts at after the following HEX string: FF005553412057377300000000000000000000000000000000000000000000000000723773775F75736100000000 [ATTACH type="full" alt="1616566884526.png"]10197[/ATTACH] But now you'll notice that the actual table only starts after the matched HEX string e.g. E903 is the start of the teams table. We search before it so that we can get the full table, as if something in the new zealand teams change we will never match it again. So we need to add an offset to say find this string FF005553412057377300000000000000000000000000000000000000000000000000723773775F75736100000000, now after 46 bytes, that's where the table starts. In the editor settings it will look like this: [ATTACH type="full" alt="1616566977798.png"]10198[/ATTACH] The end portion of the table is matched by EA030000000827060200000000001000000010000200000000001000000010000000000000000000000000000000, you will see that we actually start reading where the player DB starts, and therefore we don't need to make changes in the offsets. [ATTACH type="full" alt="1616567015540.png"]10199[/ATTACH] [/QUOTE]
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