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<blockquote data-quote="MCab" data-source="post: 61365"><p>1. Ability to call other defensive fronts with right analog. I was thinking forward=pressure, back=zone, left/right=drift.</p><p></p><p>2. Backs should ruck too. Never really see them do it.</p><p></p><p>3. A real chip kick.</p><p></p><p>4. An indicator displaying the wind while playing loose. Hate having to wait through the intro or for a kick to do this.</p><p></p><p>5. More "spontaneous" penalties.</p><p></p><p>6. No more doglegging on defence. Either everyone goes forward or no one (see 1).</p><p></p><p>7. A ball-into-contact system where one player wraps on X (find another button for offloads) in order to stay up. Computer or other player does the same to bring down. Throw in variables for strength, tackling, etc. If ball carrier stays up long enough, support comes, and we've got a maul. Or, just leave the X button alone, go down, and ruck away.</p><p></p><p>8. A "conditioning" or "stamina" variable.</p><p></p><p>9. Although repeated, team scouting for tourneys.</p><p></p><p>10. Make Michalak a star player for cryin' out loud.</p><p></p><p>11. More match player stats like FH run/pass/kick, meters ran for a player, number of touches, visits to the 22, etc. Also, have graphical stats, like ruck/maul/kick placements I see on SA rugby.</p></blockquote><p></p>
[QUOTE="MCab, post: 61365"] 1. Ability to call other defensive fronts with right analog. I was thinking forward=pressure, back=zone, left/right=drift. 2. Backs should ruck too. Never really see them do it. 3. A real chip kick. 4. An indicator displaying the wind while playing loose. Hate having to wait through the intro or for a kick to do this. 5. More "spontaneous" penalties. 6. No more doglegging on defence. Either everyone goes forward or no one (see 1). 7. A ball-into-contact system where one player wraps on X (find another button for offloads) in order to stay up. Computer or other player does the same to bring down. Throw in variables for strength, tackling, etc. If ball carrier stays up long enough, support comes, and we've got a maul. Or, just leave the X button alone, go down, and ruck away. 8. A "conditioning" or "stamina" variable. 9. Although repeated, team scouting for tourneys. 10. Make Michalak a star player for cryin' out loud. 11. More match player stats like FH run/pass/kick, meters ran for a player, number of touches, visits to the 22, etc. Also, have graphical stats, like ruck/maul/kick placements I see on SA rugby. [/QUOTE]
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