Maybe he meant "End of the World League" where you play each match to an apocalyptic background and have to tailor your tactics to which Horseman of the Apocalypse is active on that day. Maybe I should be quiet.
But I agree with most of that MightyQuin...some more:
- Improved scouting. *waves* look here! Real fans! Some of the stats on R2006 are shocking. Sharky Robinson @ 55 was the biggest shocker (apart from Dayglo being a star player)
- Animations: probably want to redo some of these and pack them in a bit more tightly, it was improved in 06, but still needs work.
- Sidesteps/dodges should be assigned to the right analogue stick completely...so you flick in which direction you want to step...so diagonally is an "at pace" shimmy step while full on the side is a sideskip like in Madden. And the directly forwards/backwards could be a King Carlos hopstep
- Fix the running onto the ball classic view bug.
- Open play kicking needs some refinements, chips over the top, grubbers need more effective implementation, kicking leaves you too vulnerable in the game whatever, there should be snap kick options. Also cross kicks could do with some work
- Set pieces need tweaking - lineouts are good but they need one or two changes, scrums need a complete redo IMO.
- Fewer turnovers, there should be the scope for going through 15-20 phases of short forward play.
- More forward play. The pick and drive option and maybe the maul set play.
- Running from base of ruck easier, but only when there is a gaping hole.
- Maybe a momentum rating for players to judge how much ground they're likely to make in the tackle, also affects scrums/mauls etc.
- Offload system needs refining, but the problems seem to come from player bunching really.
- Defence needs tweaking, also the implementation of different defensive schemes (drift/rush).
- More difficulty modes
- More teams, please make the squad selection for internationals easier (drop down lists for one...)
- All the customisation shizzle, comprehensive like Madden
- Club franchise mode, multiple seasons, transfers, internationals and other tournaments. Bit like world league, just with real life leagues etc.
- Custom Tournies
- Weather affects game more. Not necessarily knock ons all over the place, but players don't move so fast so you have to tailor your gameplan to the weather.
- Dummies need refining, they're more an afterthought at this point in time
- A few extra player stats to really separate good/bad players. Awareness for example which would account for positioning, speed to the breakdown etc.
- Importantly, refine the controls. Cut out diagonal running easiness., make it feel more 360 degree and less digital.