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<blockquote data-quote="kaftka" data-source="post: 72402"><p>Completely agree. I made a post at the ea site that I can't find that was about five billion words, and you just summed it up in 50.</p><p></p><p>Oh well.</p><p></p><p>What I said in the post over at that shithole was basically starting from scratch. You see in FPS and the like thinks like impact animations and ragdoll physics. Basically, hit someone in a specific area and they react to where you hit them. Shoot someone in the leg and they will collapse around that. Basically, in a rugby game they need to remove those animations and create a physics engine where the animations happen based on how you hit someone. Make it entirely based around calculations of the hit rather than just a tackle animation. That way we'd see two man tackles, more variety in tackles and a lot more strategy involved.</p><p></p><p>Same applies for attack aswell.</p><p></p><p>f*** it, I can't be bothered typing. I'll copy over from the other place...</p></blockquote><p></p>
[QUOTE="kaftka, post: 72402"] Completely agree. I made a post at the ea site that I can't find that was about five billion words, and you just summed it up in 50. Oh well. What I said in the post over at that shithole was basically starting from scratch. You see in FPS and the like thinks like impact animations and ragdoll physics. Basically, hit someone in a specific area and they react to where you hit them. Shoot someone in the leg and they will collapse around that. Basically, in a rugby game they need to remove those animations and create a physics engine where the animations happen based on how you hit someone. Make it entirely based around calculations of the hit rather than just a tackle animation. That way we'd see two man tackles, more variety in tackles and a lot more strategy involved. Same applies for attack aswell. f*** it, I can't be bothered typing. I'll copy over from the other place... [/QUOTE]
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