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<blockquote data-quote="jimmy44" data-source="post: 72483"><p>Yup thats exactly what I'm talking about - scripting or motion capture whatever you want to call it is the deathnell to a sports game, and the sole cause for sports games becoming 'repetitive'. If they could introduce a 'ragdoll' type code, as you say, perhaps similar to that used in fightnight, then after a few years development we could be seeing a truely outstanding rugby game. </p><p></p><p>However, I fear we'll never see this because remember, EA's remit is to make money, not to create the definitive sports game. If they did, no one would bother forking out another 30 quid to buy next years version! </p><p></p><p>Scripting is also a far easier way to program a sports game, taking less time and money to implement. Its unlikely to be replaced for a more expensive and time consuming code that isn't going to make the company any more money!</p><p></p><p>I recommend a competitor takes on the 'rag doll' technology, and use it as their USP against EA.</p></blockquote><p></p>
[QUOTE="jimmy44, post: 72483"] Yup thats exactly what I'm talking about - scripting or motion capture whatever you want to call it is the deathnell to a sports game, and the sole cause for sports games becoming 'repetitive'. If they could introduce a 'ragdoll' type code, as you say, perhaps similar to that used in fightnight, then after a few years development we could be seeing a truely outstanding rugby game. However, I fear we'll never see this because remember, EA's remit is to make money, not to create the definitive sports game. If they did, no one would bother forking out another 30 quid to buy next years version! Scripting is also a far easier way to program a sports game, taking less time and money to implement. Its unlikely to be replaced for a more expensive and time consuming code that isn't going to make the company any more money! I recommend a competitor takes on the 'rag doll' technology, and use it as their USP against EA. [/QUOTE]
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