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<blockquote data-quote="lionmaul" data-source="post: 115432"><p>Man, if they only fixed this that would make a huge diffence for me. I also hate the scrums so if they could make them like League scrums I'd be happy also. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p>[/b]</p></blockquote><p></p><p></p><p> It would seem like intergrating a maul system to a set play would be fairly easy, for the most part teams of pro status normally have the maul as a set play. And again timing would be the key. I think the mauls and rucks system could be done with a system that involves timing and rating of rucks stats. Example would be like a bullseye graph, the closer you get to the bulls eyes the more push you have, the better the player ruck stat the larger the bullseye, and the more players you put in the ruck or maul the slower the graph goes so you can time the button press on the bullseyes, and then there should be a very small cheat graph , which if hit right on would for sure win the ruck or maul, but could also get penalized, this means two graphs set to two buttons you have the option to try to cheat or play fairly, but both systems would work simalar, with cheating also using particular player cheating ratings. I have been pushing for manual rucks since the first rugby game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> .</p><p> cheers and Salu</p><p>[/QUOTE]</p>
[QUOTE="lionmaul, post: 115432"] Man, if they only fixed this that would make a huge diffence for me. I also hate the scrums so if they could make them like League scrums I'd be happy also. :P [/b][/quote] It would seem like intergrating a maul system to a set play would be fairly easy, for the most part teams of pro status normally have the maul as a set play. And again timing would be the key. I think the mauls and rucks system could be done with a system that involves timing and rating of rucks stats. Example would be like a bullseye graph, the closer you get to the bulls eyes the more push you have, the better the player ruck stat the larger the bullseye, and the more players you put in the ruck or maul the slower the graph goes so you can time the button press on the bullseyes, and then there should be a very small cheat graph , which if hit right on would for sure win the ruck or maul, but could also get penalized, this means two graphs set to two buttons you have the option to try to cheat or play fairly, but both systems would work simalar, with cheating also using particular player cheating ratings. I have been pushing for manual rucks since the first rugby game :) . cheers and Salu [/QUOTE]
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