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<blockquote data-quote="errlloyd" data-source="post: 199606"><p>I personally struggle to identify the problem with the Ai, is it the lack of rush defense ?</p><p></p><p>Man marking should be made better, its too easy to generate an overlap, so it needs drift defense. The offensive Ai is better, but I seem to spend all day getting bombarded with kicks, teams should have metalities you can set like in Fifa. Territory, Tight and Loose. Territory is constant kicking, tight is held in the forwards and loose is played through the hands. </p><p></p><p>Defense should be rush especially now that backlines have to stand 5 meters off the gain line in scrum defense, at least sometimes, but maybe that should change depending on where the play is happening. For example teams are more likely to rush if they have lost 5 meters out, but are more likely to drift at midway. </p><p></p><p>Anyway I don't think EA are up to it, codemasters should do it again, Jonah Lomu was an excellent game.</p></blockquote><p></p>
[QUOTE="errlloyd, post: 199606"] I personally struggle to identify the problem with the Ai, is it the lack of rush defense ? Man marking should be made better, its too easy to generate an overlap, so it needs drift defense. The offensive Ai is better, but I seem to spend all day getting bombarded with kicks, teams should have metalities you can set like in Fifa. Territory, Tight and Loose. Territory is constant kicking, tight is held in the forwards and loose is played through the hands. Defense should be rush especially now that backlines have to stand 5 meters off the gain line in scrum defense, at least sometimes, but maybe that should change depending on where the play is happening. For example teams are more likely to rush if they have lost 5 meters out, but are more likely to drift at midway. Anyway I don't think EA are up to it, codemasters should do it again, Jonah Lomu was an excellent game. [/QUOTE]
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