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<blockquote data-quote="welshglory" data-source="post: 984937" data-attributes="member: 38673"><p>Overall i'm pretty positive about this game and I think there are some solid foundations. Of course it is not a complete game and it is not satisfactory, but I feel it is a great step in the right direction. I think it's far better than the broken mess which is the Rugby Challenge series and of course Rugby 18 which was unplayable, and it has more depth than Rugby 08's gameplay.</p><p></p><p>They need to do a better job of explaining the intricacies of their game-play mechanics in the game though, the tutorials are far too basic and they don't even show you the controls. </p><p></p><p>At times when i'm playing the game I feel kind of lost. They've moved towards a more structured game which I think is a great thing, the problem is it hasn't been completely fleshed it out and if you want to play an unrealistic wide wide offload game like Rugby 08 or Rugby Challenge it isn't possible. Developing the structure and organisation of play and explaining this to the player and to make it easier to visualise should be developed further in the next game. My idea would be to have play calling and decision making in stoppages of play like you have in the Madden series. So, when there is a scrum or lineout a menu pops up and you decide the direction of play, set/quick plays you will use for the next few phases much like you would in real life. That will at least allow the player to focus on winning rucks and passing the ball to find gaps and space whilst working within the structure of the team.</p><p></p><p>For me the pod tactics in this game are a big evolution with the 1-3-3-1 and 2-4-2, we've never had this before and it actually feels like you're playing a real rugby game for once. If you use the L1+R1 button together once you have passed to a forward pod from 9/10 you can do a screen pass to the back-line player sitting behind, it makes for some great plays and added realism. I highly suggest utilizing them as much as possible. Check out a youtube channel called Utopisys if you want to see some realistic gameplay. </p><p></p><p>Further on the attacking side of the game, the set plays are all wrong. They let you use intricate set plays off of rucks but then you can only choose 5 scrum moves with the 8/6/7 without any options for backs, it makes no sense. You rarely see teams trying intricate set plays from rucks in real life anymore, most teams only use quick plays like scissors, dummy switch pass etc. So this could instantly improve the game. I'd like to see some more spontanious running lines from backline players as they currently only run in a straight line and i'd like have to the option to pick and goe with a bunch of forwards instead of just one player. </p><p></p><p>Defence is ok but I don't get why the player controlled A.I will not make tackles unless you switch to the nearby player and press the tackle button. </p><p></p><p>The rucks are pretty good if not a little bit too easy. I would like to see more penalties introduced as you only get penalised for jackaling in this game. The system from the 2011 RWC game could be implemented where there was some sort of button mashing meter which at least resulted in some penalties now and again.</p><p></p><p>Scrums are overly complicated and take way too long. To be fair it's probably the most difficult part of rugby to simulate in a video game. Rugby Challenge's scrums were no better and in Rugby 08 there was no competitive element so props were useless. </p><p></p><p>Lineouts are very good, I like the fact that you can feint lift. The addition I'd like to see is pre assigned calls/plays brought in and to throw in with the hooker.</p></blockquote><p></p>
[QUOTE="welshglory, post: 984937, member: 38673"] Overall i'm pretty positive about this game and I think there are some solid foundations. Of course it is not a complete game and it is not satisfactory, but I feel it is a great step in the right direction. I think it's far better than the broken mess which is the Rugby Challenge series and of course Rugby 18 which was unplayable, and it has more depth than Rugby 08's gameplay. They need to do a better job of explaining the intricacies of their game-play mechanics in the game though, the tutorials are far too basic and they don't even show you the controls. At times when i'm playing the game I feel kind of lost. They've moved towards a more structured game which I think is a great thing, the problem is it hasn't been completely fleshed it out and if you want to play an unrealistic wide wide offload game like Rugby 08 or Rugby Challenge it isn't possible. Developing the structure and organisation of play and explaining this to the player and to make it easier to visualise should be developed further in the next game. My idea would be to have play calling and decision making in stoppages of play like you have in the Madden series. So, when there is a scrum or lineout a menu pops up and you decide the direction of play, set/quick plays you will use for the next few phases much like you would in real life. That will at least allow the player to focus on winning rucks and passing the ball to find gaps and space whilst working within the structure of the team. For me the pod tactics in this game are a big evolution with the 1-3-3-1 and 2-4-2, we've never had this before and it actually feels like you're playing a real rugby game for once. If you use the L1+R1 button together once you have passed to a forward pod from 9/10 you can do a screen pass to the back-line player sitting behind, it makes for some great plays and added realism. I highly suggest utilizing them as much as possible. Check out a youtube channel called Utopisys if you want to see some realistic gameplay. Further on the attacking side of the game, the set plays are all wrong. They let you use intricate set plays off of rucks but then you can only choose 5 scrum moves with the 8/6/7 without any options for backs, it makes no sense. You rarely see teams trying intricate set plays from rucks in real life anymore, most teams only use quick plays like scissors, dummy switch pass etc. So this could instantly improve the game. I'd like to see some more spontanious running lines from backline players as they currently only run in a straight line and i'd like have to the option to pick and goe with a bunch of forwards instead of just one player. Defence is ok but I don't get why the player controlled A.I will not make tackles unless you switch to the nearby player and press the tackle button. The rucks are pretty good if not a little bit too easy. I would like to see more penalties introduced as you only get penalised for jackaling in this game. The system from the 2011 RWC game could be implemented where there was some sort of button mashing meter which at least resulted in some penalties now and again. Scrums are overly complicated and take way too long. To be fair it's probably the most difficult part of rugby to simulate in a video game. Rugby Challenge's scrums were no better and in Rugby 08 there was no competitive element so props were useless. Lineouts are very good, I like the fact that you can feint lift. The addition I'd like to see is pre assigned calls/plays brought in and to throw in with the hooker. [/QUOTE]
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