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<blockquote data-quote="piriweepu" data-source="post: 990808" data-attributes="member: 73593"><p><span style="font-size: 18px"><strong>Patch 1.5 Notes</strong></span></p><p><span style="font-size: 15px"><strong>Highlights</strong></span></p><ul> <li data-xf-list-type="ul">Updated rosters of following teams:<ul> <li data-xf-list-type="ul">France</li> <li data-xf-list-type="ul">Italy</li> <li data-xf-list-type="ul">Ireland</li> <li data-xf-list-type="ul">Scotland</li> <li data-xf-list-type="ul">Wales</li> </ul></li> <li data-xf-list-type="ul">Changed the look of some players</li> <li data-xf-list-type="ul">Updated the stats of all players and teams to reflect the current Rugby season</li> <li data-xf-list-type="ul">Backup mechanism implemented for corrupted save files</li> </ul><p><span style="font-size: 15px"><strong>Gameplay</strong></span></p><ul> <li data-xf-list-type="ul">Holding B to add 2 players into the ruck takes effect faster (0.25s, down from 0.6s)</li> <li data-xf-list-type="ul">Sprinting when there is no stamina left is faster</li> <li data-xf-list-type="ul">Tackle distance has been slightly reduced</li> <li data-xf-list-type="ul">Players now have a "blind spot" behind them from which they cannot tackle</li> <li data-xf-list-type="ul">User-controlled players in defense are now facing the opponents when running (whenever possible)</li> <li data-xf-list-type="ul">Simplified the inputs for sidestepping. One "tap" of RS to the left or the right initiate a sidestep. Fending is done by holding RS in the wanted fend direction (360 dodge input for back players is unchanged)</li> <li data-xf-list-type="ul">Players now reposition faster between phases, causing less defensive gaps after a fast played penalty</li> <li data-xf-list-type="ul">Slowdown on some free ball pickup animations has been reduced</li> <li data-xf-list-type="ul">It's been made easier to introduce the ball in scrums and throw the ball in during line-outs</li> <li data-xf-list-type="ul">Added haptics</li> <li data-xf-list-type="ul">Added horn sound at end of regulation time, and music at intro / halftime / outro</li> </ul><p><span style="font-size: 15px"><strong>AI</strong></span></p><ul> <li data-xf-list-type="ul">AI always kicks into touch when winning to end the game</li> <li data-xf-list-type="ul">AI performs more offloads</li> <li data-xf-list-type="ul">Reduced time for AI to choose an action after rucks</li> <li data-xf-list-type="ul">AI ruck tuning (slightly easier on Pro difficulty to turn a ruck over)</li> </ul><p><span style="font-size: 15px"><strong>HUD</strong></span></p><ul> <li data-xf-list-type="ul">Added a progress bar for challenges during a match</li> <li data-xf-list-type="ul">The score panel timer goes red at end of regulation time, and now displays seconds</li> <li data-xf-list-type="ul">The score panel in Online mode is used to display running advantages</li> </ul><p><span style="font-size: 15px"><strong>Menu</strong></span></p><ul> <li data-xf-list-type="ul">Clearer stamina display in management and training menus</li> <li data-xf-list-type="ul">The experience and rewards formula has been changed (lowered required XP with faster level-up on low levels, but greater rewards at higher levels)</li> <li data-xf-list-type="ul">Fixed booster content disappearing after video ends</li> </ul><p><span style="font-size: 15px"><strong>Network</strong></span></p><ul> <li data-xf-list-type="ul">Improved network gaming experience</li> </ul><p><span style="font-size: 15px"><strong>Bug Fixes</strong></span></p><ul> <li data-xf-list-type="ul">Fixed a possible bug where no one caught the ball during a line-out</li> <li data-xf-list-type="ul">Fixed line-out AI not selecting the right jumper when reacting to a fake or jump</li> <li data-xf-list-type="ul">Fixed an issue where a tackle near the try line sometimes leading to the player getting up slowly while others waited. Ball is now dropped, leading to faster play.</li> <li data-xf-list-type="ul">Fixed fast played penalties sometimes causing softlocks</li> <li data-xf-list-type="ul">Fixed the scrum extractor sometimes not coming to extract the ball</li> <li data-xf-list-type="ul">Fixed AI players sometimes running straight, even when colliding with an opponent</li> <li data-xf-list-type="ul">Fixed referee not whistling foul when players offside at breakdown perform a tackle</li> </ul></blockquote><p></p>
[QUOTE="piriweepu, post: 990808, member: 73593"] [SIZE=5][B]Patch 1.5 Notes[/B][/SIZE] [SIZE=4][B]Highlights[/B][/SIZE] [LIST] [*]Updated rosters of following teams: [LIST] [*]France [*]Italy [*]Ireland [*]Scotland [*]Wales [/LIST] [*]Changed the look of some players [*]Updated the stats of all players and teams to reflect the current Rugby season [*]Backup mechanism implemented for corrupted save files [/LIST] [SIZE=4][B]Gameplay[/B][/SIZE] [LIST] [*]Holding B to add 2 players into the ruck takes effect faster (0.25s, down from 0.6s) [*]Sprinting when there is no stamina left is faster [*]Tackle distance has been slightly reduced [*]Players now have a "blind spot" behind them from which they cannot tackle [*]User-controlled players in defense are now facing the opponents when running (whenever possible) [*]Simplified the inputs for sidestepping. One "tap" of RS to the left or the right initiate a sidestep. Fending is done by holding RS in the wanted fend direction (360 dodge input for back players is unchanged) [*]Players now reposition faster between phases, causing less defensive gaps after a fast played penalty [*]Slowdown on some free ball pickup animations has been reduced [*]It's been made easier to introduce the ball in scrums and throw the ball in during line-outs [*]Added haptics [*]Added horn sound at end of regulation time, and music at intro / halftime / outro [/LIST] [SIZE=4][B]AI[/B][/SIZE] [LIST] [*]AI always kicks into touch when winning to end the game [*]AI performs more offloads [*]Reduced time for AI to choose an action after rucks [*]AI ruck tuning (slightly easier on Pro difficulty to turn a ruck over) [/LIST] [SIZE=4][B]HUD[/B][/SIZE] [LIST] [*]Added a progress bar for challenges during a match [*]The score panel timer goes red at end of regulation time, and now displays seconds [*]The score panel in Online mode is used to display running advantages [/LIST] [SIZE=4][B]Menu[/B][/SIZE] [LIST] [*]Clearer stamina display in management and training menus [*]The experience and rewards formula has been changed (lowered required XP with faster level-up on low levels, but greater rewards at higher levels) [*]Fixed booster content disappearing after video ends [/LIST] [SIZE=4][B]Network[/B][/SIZE] [LIST] [*]Improved network gaming experience [/LIST] [SIZE=4][B]Bug Fixes[/B][/SIZE] [LIST] [*]Fixed a possible bug where no one caught the ball during a line-out [*]Fixed line-out AI not selecting the right jumper when reacting to a fake or jump [*]Fixed an issue where a tackle near the try line sometimes leading to the player getting up slowly while others waited. Ball is now dropped, leading to faster play. [*]Fixed fast played penalties sometimes causing softlocks [*]Fixed the scrum extractor sometimes not coming to extract the ball [*]Fixed AI players sometimes running straight, even when colliding with an opponent [*]Fixed referee not whistling foul when players offside at breakdown perform a tackle [/LIST] [/QUOTE]
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