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<blockquote data-quote="ranger" data-source="post: 312094" data-attributes="member: 40555"><p>Love this idea.. my big problem with the set piece plays was that there was no real control over them, that and the players always performed the moves at a light jog. </p><p></p><p>This is the way Rugby 2012 should move to, the flyhalf really conducting play. For each set play every player would have a set route that they run, The first five would decide who to pass to by choosing to pop pass (tap L1 or R1), throw a normal pass (R1 or L1) or Throw a skip pass (Hold R1 or L1 for a while) depending on where the holes are and where his runners are headed.</p><p></p><p>The plays wouldn't be set-in-stone like in previous games, the players running different lines and angles would merely be giving the flyhalf <em>options</em>. You could have 4 set plays mapped to your dpad that you could call during rucks, and have a menu of options at lineout and scrum screens..</p></blockquote><p></p>
[QUOTE="ranger, post: 312094, member: 40555"] Love this idea.. my big problem with the set piece plays was that there was no real control over them, that and the players always performed the moves at a light jog. This is the way Rugby 2012 should move to, the flyhalf really conducting play. For each set play every player would have a set route that they run, The first five would decide who to pass to by choosing to pop pass (tap L1 or R1), throw a normal pass (R1 or L1) or Throw a skip pass (Hold R1 or L1 for a while) depending on where the holes are and where his runners are headed. The plays wouldn't be set-in-stone like in previous games, the players running different lines and angles would merely be giving the flyhalf [I]options[/I]. You could have 4 set plays mapped to your dpad that you could call during rucks, and have a menu of options at lineout and scrum screens.. [/QUOTE]
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