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<blockquote data-quote="StevoIRL" data-source="post: 315976" data-attributes="member: 35281"><p>Anyone who has played the Rugby League Series of games on whatever gaming rig would know that its near impossible to play with the side view, the thing that made it probably the only angle worth using in Rugby 06/08 etc was that the pitch is extremely small its simply not wide enough. That and the camera angle you were given facing the opposition line was pretty horrible. One of the reasons why </p><p></p><p>Honestly i don't think after playing RL that you can use the side angle unless its tilted to some degree so you can see the full width of the pitch at all times. </p><p></p><p>Scale wise it's interesting to see the difference in the size of the player models used in RL compared to Rugby, they for me are far better then the ant like player models we'v been using and it actually feels like a game of rugby. </p><p></p><p>Compare these two videos of attacking play in RL3 and Rugby 08</p><p>(RL 3 <a href="http://www.youtube.com/watch?v=g2PNryCi2Xk" target="_blank">http://www.youtube.com/watch?v=g2PNryCi2Xk</a>)</p><p>(Rugby 08 <a href="http://www.youtube.com/watch?v=Pq59GNeNI3Q" target="_blank">http://www.youtube.com/watch?v=Pq59GNeNI3Q</a>)</p><p></p><p>First thing you ll notice is that the RL3 NPC defence doesn't decide to run around in circles anytime a phase is completed, gaps occur naturally which is what people want to see. Take for example 2.14 on 08 video you see a gap the size of the red see between the 10 channel to the winger you just never see that in real rugby it's farsical a player will always move infield.</p><p></p><p>Speaking of wingers you ll also notice that wingers in 08 refuse to actually go on the wing but hang instead 10 meters inside unless a ruck is formed close to the touch line, wingers should stay far out on the wing when attacking otherwise we get situations where the entire backline is lined up over 10 meters and your only halfway across the pitch when the winger gets the ball.</p><p></p><p>Another thing that was mentioned by the OP was scale specifically speed, honestly this will make or break this new game in how the attacking mechanism works. 06/08 are far too fast it's played at frantic pace like every player has been injected with speed there's no sense of a slow player compared to a fast player (excluding star players here and even they are even caught a lot of the time by realistically slow players but in game they manage to cover a lot of ground) if the speed of players is brought to scale it means the player gets more time with a player with the ball which means he can create more then usual hot potatoe tactic. When i make a break by a a really fast winger with no full back at home i want to see that sense of speed by leaving the defenders in my dust, not in a giant stampeding line thats hot on my heels.</p></blockquote><p></p>
[QUOTE="StevoIRL, post: 315976, member: 35281"] Anyone who has played the Rugby League Series of games on whatever gaming rig would know that its near impossible to play with the side view, the thing that made it probably the only angle worth using in Rugby 06/08 etc was that the pitch is extremely small its simply not wide enough. That and the camera angle you were given facing the opposition line was pretty horrible. One of the reasons why Honestly i don't think after playing RL that you can use the side angle unless its tilted to some degree so you can see the full width of the pitch at all times. Scale wise it's interesting to see the difference in the size of the player models used in RL compared to Rugby, they for me are far better then the ant like player models we'v been using and it actually feels like a game of rugby. Compare these two videos of attacking play in RL3 and Rugby 08 (RL 3 [url]http://www.youtube.com/watch?v=g2PNryCi2Xk[/url]) (Rugby 08 [url]http://www.youtube.com/watch?v=Pq59GNeNI3Q[/url]) First thing you ll notice is that the RL3 NPC defence doesn't decide to run around in circles anytime a phase is completed, gaps occur naturally which is what people want to see. Take for example 2.14 on 08 video you see a gap the size of the red see between the 10 channel to the winger you just never see that in real rugby it's farsical a player will always move infield. Speaking of wingers you ll also notice that wingers in 08 refuse to actually go on the wing but hang instead 10 meters inside unless a ruck is formed close to the touch line, wingers should stay far out on the wing when attacking otherwise we get situations where the entire backline is lined up over 10 meters and your only halfway across the pitch when the winger gets the ball. Another thing that was mentioned by the OP was scale specifically speed, honestly this will make or break this new game in how the attacking mechanism works. 06/08 are far too fast it's played at frantic pace like every player has been injected with speed there's no sense of a slow player compared to a fast player (excluding star players here and even they are even caught a lot of the time by realistically slow players but in game they manage to cover a lot of ground) if the speed of players is brought to scale it means the player gets more time with a player with the ball which means he can create more then usual hot potatoe tactic. When i make a break by a a really fast winger with no full back at home i want to see that sense of speed by leaving the defenders in my dust, not in a giant stampeding line thats hot on my heels. [/QUOTE]
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